[REL] Shut up! v2.0

Post » Tue Sep 22, 2015 6:27 pm

Testing http://www.youtube.com/watch?v=U-1Tl3khUVA each other...

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Emma Copeland
 
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Post » Tue Sep 22, 2015 8:22 am

Fantastic.

There's the basis of a music track right there, just with that "Alt-mer" from the Orc.
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victoria gillis
 
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Post » Tue Sep 22, 2015 12:40 pm

That looks awesome. I definitely see this adding a bit more lively atmosphere to the game. :thumbsup:

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Rachel Tyson
 
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Post » Tue Sep 22, 2015 3:49 pm

Dohohohoho, that's hilarious. Looks promising, how heavy is this script-wise?

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sam smith
 
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Post » Tue Sep 22, 2015 2:23 pm

Pretty heavy. Every NPC gets a targeted script so there will be FPS loss in exterior cells with lots of them.
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-__^
 
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Post » Tue Sep 22, 2015 10:58 am

These immersive sim qualities are what games should strive for.

Is it possible to check the NPC count for an early exit?

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Stephani Silva
 
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Post » Tue Sep 22, 2015 3:51 pm

I'll make an option to disable it.
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Alan Whiston
 
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Post » Tue Sep 22, 2015 10:39 am

The game is crushing with no messages in 1-2 second after loading of the save made with this mod. Last beta of MGE XE and MCP 2.1.

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Lyd
 
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Post » Tue Sep 22, 2015 9:57 am

Found the bug, will fix it in the next update.

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Marnesia Steele
 
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Post » Tue Sep 22, 2015 6:16 am

So, any update?

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Darren Chandler
 
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Post » Tue Sep 22, 2015 7:46 am

I will release new version soon.

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Aman Bhattal
 
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Post » Tue Sep 22, 2015 3:01 pm

Only version 2.0 now available. Features from newer version are included in http://www.gamesas.com/topic/1512548-rel-advanced-npcs/mod.

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Christie Mitchell
 
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Post » Tue Sep 22, 2015 3:02 am

Works nice. Thank you.

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Lindsay Dunn
 
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