(DC) Sutch 9.0

Post » Tue Sep 22, 2015 8:48 am

Hi,

I use Sutch 9.0 form Dragon Captions. http://www.nexusmods.com/oblivion/mods/16815/? Unfortunately, it contains a couple of floating flora (mandragora, bergamot, aloe...) on the main square. A bit disturbing, when you see a flora 1 meter above the ground...

Now, I tried to ground it, but everytime I try to load this cell (FortSutchCastleExterior, -48, 2) in Construction Set Extended, it crashes. The flora itself is not simply put there - it is triggered by a script (sutchbiult7script). The names of the flora are: flower1ref, pl4ref, pl6ref, pl7ref, pl9ref, pl10ref, pl11ref. So I belive it is not enough to erase just those 5 or 6 flowers - you have to edit the script probably, erase that flora from the script as well. My guess is that you have to rebuilt that script (just by saving it with some button I guess?) I wasn't able to find said flora in Tes4Edit though. But even if I do, there is still this script...

Would someone like to tell me how to do it properly? Or wish to make a patch.

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Jimmie Allen
 
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Post » Tue Sep 22, 2015 1:32 pm

Post your loadorder.

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victoria johnstone
 
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Post » Tue Sep 22, 2015 11:31 am

I think you can solve that in game using console. Click on the reference and type getpos z, then use setpos z to set it to lower value.

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Max Van Morrison
 
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Post » Tue Sep 22, 2015 12:11 pm

Thanks, I'll remember that. I thought about disabling it with the console, but I just did what I described in the first post and looks like it works (the plants disappeard). Just hope the script is compiled well so that it will be well executed on the next playthrough.

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Annick Charron
 
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