Lakeview Children's Room

Post » Tue Sep 22, 2015 6:59 am

Hi ! I need some help on how to build a children's room in Lakeview Manor. I built a single bed and some containers or cabinets on the second floor but the lady in the orphanage says I do not have a suitable place and will not allow adoption. What else should I do? Thanks for your help!
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[ becca ]
 
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Post » Tue Sep 22, 2015 8:55 am

From memory I think you also need the chests in the children's room to be built as well. Can't remember if there was anything else needed, except for beds which you have already done.

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Eduardo Rosas
 
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Post » Tue Sep 22, 2015 4:35 pm

I don't think the adoption system is geared to recognize the three DIY Hearthfire houses. Primarily because there are not any specifically named "Children's rooms". I do know that if you build the Bedroom West Wing, it comes with two single beds with footlocker chests labeled "Child's chest". For that matter, I don't recall that Breezehome in Whiterun had a Children's room option. Solitude and Windhelm for sure. Markarth and Riften I'm not so sure of also.

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Gavin Roberts
 
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Post » Tue Sep 22, 2015 7:37 pm

You need to build the dresser in the children's room before you can adopt. Once you do adopt, the kids will leave things in there for you.

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MISS KEEP UR
 
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Post » Tue Sep 22, 2015 3:18 pm

Wait, I thought the children's beds were in the master bedroom down stairs. Those beds upstairs work, too?

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Yonah
 
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Post » Tue Sep 22, 2015 5:18 pm

The upstairs beds are the ones you have to build in order to adopt (along with the dresser). Once you build the bedroom wing on the house, though, they'll start sleeping down there.

You may be able to build the bedroom wing and furnish it before building the children's beds upstairs in the big hall - I've never tried it. You still have to build that dresser to adopt, though.

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Ricky Rayner
 
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Post » Tue Sep 22, 2015 1:46 pm

Gotcha! I guess I always just built everything prior to even considering adoption. I just assumed the upstairs beds were for the helpers around the house.

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Mariaa EM.
 
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Post » Tue Sep 22, 2015 9:56 am

You need to either:

1. Build the two single beds and the dresser between them, upstairs in the main hall,

or

2. Build the wing with the two child's beds and both footlockers.

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tegan fiamengo
 
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Post » Tue Sep 22, 2015 2:56 pm

Ok I will try out everything you all said. Geez I never thought adoption would be so tedious... Thanks!
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Jodie Bardgett
 
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Post » Tue Sep 22, 2015 6:40 am

Hunh. If you do NOT build the Bedroom West Wing, the two single beds upstairs is where the housecarl/steward and possibly the bard (that the DB may have the steward hire) sleep in those two beds. If those two beds get taken by adopted children, where do the housecarl/steward and bard sleep?

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Jessica Thomson
 
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Post » Tue Sep 22, 2015 5:26 am

If I recall correctly, they don't sleep anywhere. They just do all the same things they do during the day, but all night instead.

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jessica sonny
 
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Post » Tue Sep 22, 2015 10:33 am

Breezehome has the children's room option. It replaces the alchemy lab (just use the wizard's lab in Dragonreach).

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Robert DeLarosa
 
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Post » Tue Sep 22, 2015 10:57 am

This has been my line of thinking.

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Ebony Lawson
 
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Post » Tue Sep 22, 2015 2:32 pm

all three houses you can build will allow two single beds and chests, dressers. don't need to build a bedroom wing. so unlike houses in the cities, you don't have to give space to adopt children.

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Siidney
 
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Post » Tue Sep 22, 2015 10:46 am

I think there's also a weird issue where once you start building the bedrooms wing, the existing beds in the main hall don't count any more. So you go from being able to adopt back to not, and then get the ability back after the child beds and chests are in place.

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jennie xhx
 
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Post » Tue Sep 22, 2015 6:24 am

Yep

Those beds are not reserved so any NPC can use them. NPC's don't actually need to sleep its purely for immersion :wink: You need the two beds to let you adopt or move children there whether they actually sleep in them or not but lack of bedspace won't restrict acquisition of Bards, etc.

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Wayland Neace
 
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