How do the ice Wraith meshes work?

Post » Tue Sep 22, 2015 1:06 pm

Right, i want to rig a custom mesh to an ice wraith, not saying what it is yet.

I was just wondering, does anybody know how they are rigged to the skeleton? Do they have any special properties to enable them to move like they do?

I would just like to know before i make the mesh.

Thanks in advance.

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Christine Pane
 
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Post » Tue Sep 22, 2015 9:22 pm

I'm no modeler, but the Ice Wraith should be rigged just like any other creature. All of its movements are done via animation. As for weights and things, couldn't tell you, but my guess would be to load the ice wraith into your modeling program and try and match the weights as best you can.

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Bee Baby
 
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Post » Tue Sep 22, 2015 6:53 am

Alright, thanks, i guess i will just make the mesh and then experiment with it.

Hopefully it should be fairly simple

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Megan Stabler
 
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Post » Tue Sep 22, 2015 5:43 pm

You will need a 3D program and import the Ice wraith skeleton, along with your new mesh. You will have to apply the Skin function and adjust vertex weights accordingly (can be time consuming) and then add the nifscripts dismemberment function on the top of the stack above your skin modifier (Don't collapse the stack). You only need one dismemberment group ("Torso" or something like that) and you will need to block convert that later in Nifskope after you've exported your mesh. When your exporting in the options flatten the hierarchy (not the stack) and also select remove unconnected bones.

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James Hate
 
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