I'm having a bit of trouble finding a tutorial for this haha. I noticed that when you set an ini value and use 'saveini' from in the game, it doesn't actually write the file, so basically you're just updating the value for the session. A mod would kinda fit that well, as removing the mod would revert the ini value back to default.
I'm totally new to the creation kit, and thought this would be something easy to start with, but surprisngly I can't find anything, not even on how to make a god mod that'd use 'tgm' when a save is loaded (which I would have thought might be one of the easiest things to do).
If it is possible, how would I go about doing it?
With a bit of searching I came across the Utility Script SetINI functions (eg. http://www.creationkit.com/SetINIBool_-_Utility), but I imagine that'd actually write it to the file and I just want it as a session thing, plus typing the actual console commands as opposed to learning the language would be a bit easier