I'd like to create a quest objective where the player doesn't know where the destination lies, but just has a quest marker to a waypoint somewhere not very far off. Sort of like a Skyrim equivalent of a sat-nav.
Ideally, I'd like to keep them to the roads as well. Clairvoyance does something a lot like what I want. If I could set a marker at the limit of the visible effect, point the objective at that, and then generate a new one when the player got close, that would be ideal.
I looked at the wiki, and the clairvoyance spell uses a guide archetype and lays down a series of hazard markers. Unfortunately ... that's where I get stuck. I assume the hazard markers are responsible for the clairvoyance trail, so I could probably make an invisible one of those ... but how do I get a reference to one?
Alternatively, I could always set cart mode and give them limited access to the actual clairvoyance effect. But that seems a little drastic.