Ohh, JW1 is probably right!
I tried to remove unwanted vertex colors (that was black, of course) by painting the opposite color (that is white, of course ). I thought that it's like with alpha channels, but vice versa - black is visible, white is invisible.
So how do I remove those unwanted vertex paint color? I suppose I could change the value "yes" to "no" in NiTriStripsData but I personally think it's too drastic way and there has to be another/better way to achieve it...
And BTW, how it's even possible that you can see those white vertex colors painted, but not me? I feel really ashamed because I stated in previous topic (with that nasty scripts ) that I mainly focus on graphics things...
Regarding that collision: Why are you surprised, marthgun? You never saw a multi-collision object before? Even the original mesh had multi-collision - that's how it suppose to be. It would be very weird, for example, if rails had HAV_MAT_STONE, don't you think?