The Status of Canada?

Post » Tue Sep 22, 2015 9:08 am

Several bright followers reutrn in at least one ending for NV, so no, they live.

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Tinkerbells
 
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Post » Tue Sep 22, 2015 7:55 pm

Vault Mechanic is a guy like Stanley, not exactly someone qualified to work on space age rocketry.

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kristy dunn
 
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Post » Tue Sep 22, 2015 6:54 am

Wait? You can use those mini rockets. I don't remember that being an option.

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Alex [AK]
 
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Post » Tue Sep 22, 2015 9:13 pm

You need five of them, and you need one in your inventory when you speak to Chris Haversam.
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vanuza
 
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Post » Tue Sep 22, 2015 6:47 am

It's optional to use the five rocket things, I just always go for the dead guy in the anti-radiation suit, it's a lot easier and makes more sense.

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Krystina Proietti
 
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Post » Tue Sep 22, 2015 1:33 pm

Except the place feels as empty and lifeless as any other town in the game, around 12 people and 2 caravanners who usually get killed by vipers once they leave, that is if the legion didn't kill them beforehand. Most Fallout 3 towns were interior cells and could inhabit more people. Here's hoping for a touch more life in the 4th instalment.

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Georgine Lee
 
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Post » Tue Sep 22, 2015 2:15 pm

Actually, I'm pretty sure that most Fallout 3 settlements had way less people than NV.

Technical limitations are why everything is as small as it is, this is incredibly obvious when looking at New Vegas concept art:

http://fallout.wikia.com/wiki/File:Conceptart-thestrip-B.jpg

http://fallout.wikia.com/wiki/File:FNV_concept_art_Vegas_Skyline.jpg

It's supposed to be a sprawling city, just as the rest of the towns are probably supposed to have at least a few hundred people each. What we get in game is essentially a representation of what the world there is like.

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Charles Mckinna
 
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Post » Tue Sep 22, 2015 6:39 am

Just like in the Vaults that we see. They were meant to have up to 1000 people, but we never see any number approaching that.

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GEo LIme
 
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