You don't seem to understand that Tamriel doesn't need advanced technology. They have all what they need in form of magic. They don't need hospitals; they have magic. They don't need guns; they have magic. They don't need computers; they have magic.
You don't seem to understand that Tamriel doesn't need advanced technology. They have all what they need in form of magic. They don't need hospitals; they have magic. They don't need guns; they have magic. They don't need computers; they have magic.
I've read all your posts and some of your arguments make sense, but the only race in Tamriel that invented more "advanced" forms of technology were the Dwemer. No other race, or single indivindual, tried to do the same after the 2000+ years that went on after they disappeared, which means that they don't need technology.
For very different - in fact, opposite - reasons, I feel the same way as most do, in that moving TES into a near or early industrial age would be a mistake.
Truth be told, I absolutely HATE sword and sorcery games. TES is the lone exception, because the games are simply FASCINATING, and the open world settings are EXTREMELY interesting.
It is the only sword and sorcery game I've ever liked. But the game architecture is actually more important than that. In fact, it's the openness of the world that is the deciding factor. I played Oblivion and wasn't particularly taken with the storyline. But it was just so incredibly FUN to explore the varied landscapes, sites, trails and environments.
There was such a long delay between 4 and 5 that I forgot about the series. The only thing that made me get Skyrim in 2012 was the long distant memory of how neat the open world of Oblivion was. That's what saved me as a customer. The moment I got out of Helgen, I was astounded by the snowy field, the pine trees, and the views of the distant peaks, ridges and ranges, and I knew I'd almost certainly spent my money well.
TES6 has some big shoes to fill.
Is this thread and certain posters here meant to troll us? During all my times in this forum and other TES related forums I've never found a topic or idea more distasteful like this one. I feel emotionally disgusted and worked up, also extremely annoyed and I'm sure I'm not the only people here who feel this way after reading some posts in this thread.
Anyway I'm not going to bother, it's not like any of the ridiculous things certain people suggested here could ever become true. I'll excuse myself and save some head pain.
Yes, but Earth =/= Tamriel. We developed more technologys because we faced more and more problems, but because the inhabitants of Nirn already have a (easy) way to solve most of these problems, they don't need to develop better technologys. It's like somebody would tell you to eat a Sandwich even though you aren't hungry. You can still eat it, but it doesn't make much sense to eat more if you don't need to.
Flintlock pistols and muskets aren't really a match for something as powerful as the Thu'um. It can destroy cities, slow time, etc. It also takes quite a while to reload a musket, which means that an archer would be better of with a bow or crossbow.
I'd prefer they expand on the implicit cyberpunk elements in the lore, like memospores, dreamsleeve transmissions, sixteenth-dimensional math missiles, and the fact Conjuration magic seems a lot like computer networking.
You don't seem to understand that magic in Tamriel is a form of technology. This seems to be a recurring problem with these topics, as people seem to not really understand what technology means. Going by the definition on Wikipedia, "Technology is the making, modification, usage, and knowledge of tools, machines, techniques, crafts, systems, and methods of organization, in order to solve a problem, improve a pre-existing solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function." Everything in the bolded section applies to how magic is implemented in TES.
We're talking about mechanical technology in this thread. Like computers, guns, etc., not about a force which can also be called a technology.
But you are right. Magic can be called a technology, which means that the people of Tamriel already have the technology they need to survive.
All Nords can apparrently learn to use the Thu'um. Several arrows/bolts can also break a shield and armor.
That's because the Greybeards are an isolated group of hermits who, for whatever reason, think that the Thu'um is only there for worshipping Kyne. It's their fault that the Thu'um isn't as widespread anymore as it was in the late merethic and first era.
I wanted to point out that the Thu'um is much more powerful than flintlock weapons are and you said that there are only 4 people who can use it, so I answered that it's the fault of those 4 peoples that all Nords can't use it.
I think this discussion doesn't really bring us to anywhere. The next TES game will show us if there are new technologys and until then, we have to wait.
LOL! Sorry, my statement was a bit convoluted.
Let me rephrase:
I don't like sword and sorcery games as a rule. I do like TES games, though. They're well made and interesting. The way they are 'architected' in terms of gameplay makes the sword and sorcery element fun for me. All other developers have failed in that regard (at least with regards to my own very individual personal tastes and preferences.)
So: the way the TES games are architected from a playing point of view make them fun for me to play. But what puts these games on my top tier as the most memorable and joyful gaming experiences I've had is the Open World, and the vastness of it.
Now: an industrial civilization open world RPG could be tons of fun. For instance: the Fallout series.
If TES were to move in that direction, however, it would be a mistake, because FO already exists.
In summary:
TES games are huge open worlds with excellent game mechanics and architecture in a swords and sorcery setting. Moving away from that swords and sorcery setting would be, in my opinion, an error, because the particular way they do it is a way that I personally find very appealing. If they abandon the S&S 'motif', I believe it would be a mistake, because there is already an excellent industrial open world RPG series out there in the form of the Fallout games.
I hope this makes more sense. If it doesn't, it's because I'm just a confused kind of guy
Hmmm...........now that's an intriguing idea. In fact, it sounds like something a Dwemer might do.
Side note: I think Bethesda needs to pay us to post here. We have too many good ideas.
IF this happened, and a future more technologically advanced tamriel was portrayed in a game, I'd actually want magic to be erradicated, or forgotten, only existing in primitive fringe societies.
Please continue in the http://www.gamesas.com/topic/1474756-official-tes-vi-location-and-setting-speculation/, we don't want offshoots of topics for the next game randomly cropping up. Thanks.