If Morrowind was made today

Post » Tue Sep 22, 2015 12:08 pm

Yep, Constance is my favorite companion too. I've often wished Emma would port her to Oblivion or Skyrim. I hold Vilja in the highest regard, but Constance is more often a better "fit" for the types of characters I make.

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Honey Suckle
 
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Post » Tue Sep 22, 2015 9:52 am

I liked Constance but if you played the NEW Julan companion mod then you also get Julan's ex girlfriend Shani which is the funniest character I have run into since Deekin Scalesinger. If you choose to date Shani and sleep with her the comments and the way she blows you off after is so funny that I screamed in laughter... so much so that a little pee came out of me XDD She is also the only one that can put Julan in his place and the way they interact between each other is brilliant. You have to keep these two together and start talking to them because if you keep Shani away then you miss out on a important part of the mod. You could be talking to Julan ans then all of a sudden Shani will start arguing with him and the comments are priceless especially in the Tribunal quest line. It really puts Constance to shame and maybe Shani's character was based off of Constance. I thought so when I first slept met her ;)

No. You have to start a new game because Julan's quest line is tied into the main quest. If you meet him and you are too far into the main quest you will get a message that he will not come with you. My current play through is with Julan and his ex girlfriend (and my ex lover) and jac's Jasmine which has the personality of a door mat and is like adventuring with your mom but I like to have her around at the beginning of a game. But Constance works with any other companion mod and even if you play Emma's White Wolf of Loken mod you will find special dialogue for Constance.

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Emma Pennington
 
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Post » Tue Sep 22, 2015 10:37 pm

Different tastes I suppose. I love Julan, but spending five minutes with Shani is enough to make me want to smash my head through a brick wall. :P As Javik would say, "Throw her out the airlock, commander!"

I've only played with Constance briefly, but doesn't Julan have some companion dialogue with Constance? I remember playing a thiefy character once and planning to bring her along, but I don't like having too many companions so it ended up just me and Julan. That's another thing I love about Julan. No matter what your play style, you can craft Julan into a complementary character.

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Katie Louise Ingram
 
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Post » Tue Sep 22, 2015 10:28 pm

Yes Julan has some unique dialogue with Constance and Jasmine too but it is very infrequent. In that regard it is a bit lacking. With Emma's Vilja, she spoke and had funny comments with almost every other companion mod made for Oblivion and Emma did the same thing for Skyrim Vilja. But Vilja was a pvssyrbox. She never shut up so she was always talking unless you told her to stop talking when you were sneaking in a cave. She would gladly stop but if you asked her to stop talking outside of a dangerous scenario she would get angry at you ^^

What is funny here Zaarin is that I could easily leave Julan behind and just adventure with Shani and I kinda wanted her quest line to develop more independent of JUlan's quest and it does a little bit but I wanted more. The dating scenarios are just so funny and the quests that she asks you to do are difficult so that is why I said you are missing out on a portion of the story.

It is also true that you are able to craft Julian into any type of character to compliment your fighting style where as Constance and Jasmine and Shani are both going to become thief and scout characters using the same skills.

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brian adkins
 
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Post » Wed Sep 23, 2015 12:48 am

l may have to replay Morrowind. :)
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Nicole Mark
 
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Post » Tue Sep 22, 2015 9:57 am

That's my plan as soon as I finish Dragon Age: Inquisition. :D Which at my current rate should be in a few years; 40 hours in and I've barely scratched the story. :P

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jeremey wisor
 
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Post » Wed Sep 23, 2015 12:51 am

I've got Julan and Constance in my current game, and yeah, they don't really interact/acknowledge each other much. I may end up, erm, 'misplacing' Constance because she doesn't really suit this character that well, and I'd rather not do all her quests (not sure how many she's got, though) on this character. Also feel slightly guilty that I pretty much had to say she was my character's best friend (because it would have been cruel not to...) when she really isn't. (Yes, I feel bad about hurting the feelings of an NPC, you don't even want to KNOW how bad I felt when I realised that Morrigan thought she and my character-I-created-expressly-to-romance-Zevran were going out...) I like Shani, so far, though. I'm guessing you can't get, erm, involved with both? (Not interested in cheating, but a poly V/triad could be fun).

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Sami Blackburn
 
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Post » Tue Sep 22, 2015 11:14 am


Well, actually... ;)
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Emilie M
 
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Post » Tue Sep 22, 2015 3:27 pm

*flails excitedly*

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LittleMiss
 
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Post » Tue Sep 22, 2015 1:14 pm

Also, making the NPCs "smart" would help. I had to use a mod to make common folks NOT attack Dragons and Vampires. That is just silly, especially when most of them have no armor or weapons with which to fight.

Have radiant AI? Then by all means, give those NPCs some form of self-preservation!

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Farrah Lee
 
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Post » Tue Sep 22, 2015 5:43 pm

The series is just dumbing down what it has to in order to survive todays market. A lot of people are, indeed, stupid and need somebody to hold their hand throughout the entire game. Do we suffer from it? Not really. The game would have came out great in my opinion, and we might see Morrowind again in the future .... Who knows.
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lexy
 
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Post » Tue Sep 22, 2015 10:45 pm

Not to be left out...

"I drank what?" - Socrates

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Steven Hardman
 
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Post » Tue Sep 22, 2015 11:58 am

Just my random thought, but I think a good middle between map-markers and not would be a 'highlighted area' sort of thing.

So like, "Go to the Village to the North" wouldn't mark the exact village, but would highlight an area on your actual map a couple of cells wide, so you have a rough idea of where it is, and could probably find it without explicit directions, but then you can use the explicit directions to get there more easily/quickly (i.e., like having the road split off, and it could be either branch, but those who asked for directions know that 'At the split you take the first left, and then the third right', rather than a more general trial/error search).

To be honest, I think that would be more realistic, assuming your character actually carries the map-- "Hey, can you point it out on the map for me?"/"Yeah, it's around about here, maybe a day's walk."

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Floor Punch
 
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Post » Tue Sep 22, 2015 9:36 am

World of Warcraft does something like this. If you're given a quest to collect items the general area in which the items can be found is highlighted in blue on your map. Moving your cursor over a blue area tells you which quest that highlighted area is connected to.

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Matt Terry
 
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Post » Tue Sep 22, 2015 7:43 pm

Morrowind actually does this, assuming there's a mark on the map for the location.

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tiffany Royal
 
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