Question about making a modtutorials

Post » Tue Sep 22, 2015 8:39 pm

In regards to the Construction of Strongholds and Raven Rock in the original game and expansion, I was curious, is there perhaps a tutorial or some form of explanation how to set that up if let's say I wanted to make a mod where you construct a town/or home?

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Tyrel
 
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Post » Tue Sep 22, 2015 7:18 pm

I don't have much experience with the CS or scripting, but I think it's simply done by disabling the buildings/building parts you wish to have constructed and enabling them when desired, e.g. a few days after the player gives the order to construct. It probably gets a little more complicated if you want the player to decide what is built where.

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GEo LIme
 
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Post » Tue Sep 22, 2015 12:45 pm

You possibly know of any potential tutorials that might be able to explain how it was done?

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Siidney
 
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Post » Tue Sep 22, 2015 4:49 pm

Any tutorial that teaches you how to make a quest will teach you what you need to know.
All of the construction of the buildings is done through the Journal Index, with a simple Disable/Enable script.
The Journal is a powerful tool to manipulate what you want to do in the world :smile: (there are other ways too, but for a quest the Journal is your friend)

There's a current thread collecting all the tutorials, http://www.gamesas.com/topic/1518277-documenting-how-to-mod-morrowind/
And my first post there links to the tutorial I learned to make quests with. (Mod Maker Manual)

There's lots of other good suggestions there too.

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Cathrin Hummel
 
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Post » Tue Sep 22, 2015 11:55 am

Oh ok I appreciate that! :D

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Jesus Lopez
 
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Post » Tue Sep 22, 2015 3:09 pm

It might still be confusing at first, but if you know the basics of a quest you can apply that to making the Activators do what you want.

It's always a good idea to look at how Bethesda did it, and then just copy the idea as you see fit.

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m Gardner
 
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