[idea] Identify cursed items with high intelligence

Post » Tue Sep 29, 2015 1:19 am

There's a http://www.theassimilationlab.com/forums/topic/15186-the-translation-thread/page-2#entry337847 at The Assimilation Lab about making a mod which would allow a player identify cursed items if he/she has a high Intelligence score. Neither of us have time to make such a mod, so I'm posting the idea here for anybody to take. HedgeHog-12 made a script for this (please credit him if you'll use it). Here goes:

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emily grieve
 
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Post » Tue Sep 29, 2015 4:46 am

So, if Player's Int score is higher than 50, then the cursed object will be replaced with the same one, but with "(Cursed)" in the name? What if Player's Int gets drained/damaged after that, wouldn't it make sense to replace the object back?

What about stolen item flags? I doubt cursed items in the game have an owner specified, but still.

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Chad Holloway
 
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Post » Mon Sep 28, 2015 11:03 pm

Why? If the player has already identified the item, why should s/he forget it, even if their Intelligence was drained/damaged?

Well, obviously this can be tweaked more, to take care of all nuances. But as I said, this is just an idea - unfortunately we don't have time to make a separate mod for this. It could be included in HedgeHog's Symphony though - I am not sure.

Edit: spelling

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NO suckers In Here
 
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Post » Tue Sep 29, 2015 12:58 am

Well, in this particular script identifying a cursed item only requires being close to it, not even looking on it. I think it would make more sense if the curse only became apparent on activation (Player activates the item, gets the message box "The item is cursed!" or something like this, name of the object changes to "Xxxxx (cursed)", Player must activate it again to pick up).

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adame
 
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Post » Tue Sep 29, 2015 1:06 am

This makes sense. Good idea!

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SEXY QUEEN
 
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Post » Mon Sep 28, 2015 5:15 pm

Agreed, that make sense and it provide immersion in-game. :smile:

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An Lor
 
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