noob here; alchemy, container questions

Post » Thu Oct 01, 2015 11:38 am

Hello everyone. I am hoping to do some ambitious things with the creation kit. I'm somewhat familiar with scripting.

I had a couple of quick questions regarding things where I have no idea where to start.

1. Alchemy: I was hoping at some event (either portal to new worldspace or game start) I could scramble all the ingredient effects. Furthermore, I'd like the game to at that time generate a pool of recipes that will then be randomly sold in shops.

2. Shelves, Tables: I'm sick of knocking things off shelves I own and not being able to have them look good again. I was wondering if I could make a shelf an activateable object, and then have "recipes" for setting things on the shelf/table in certain configurations (if they are empty). For example, having 3 plates, a jug, and a troll skull will allow the player to set a stack of plates and the other objects on the shelf.

Thanks for taking the time to read, and thanks for any help.

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Post » Thu Oct 01, 2015 11:34 am

For the shelves, maybe a custom container with the items displayed on it being static versions. Start with the statics disabled. If the container has an item of that type the static is enabled. Each shelf could only display a limited set of item types but you couldn't knock them off the shelf even with a fireball.

Or if you used noble shelves not wall shelves you could make custom glass doors like the weapon displays. I tried that but the look looked too much like an industrial fridge.

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