Favorite Things About Each TES Game?

Post » Sat Oct 03, 2015 11:13 am

So... We can all have our own favorite preference within the TES series (mine being Skyrim honestly) which may or may not be based on opinions/facts... BUT I feel most of us can at least agree that all of the TES games are all great games in each of their own way... So, in your thoughts, what are some of your favorite things about each TES game you've played?

Note: Discounting all mods here!

For me...

Arena:

-Most intriguing main villain honestly. Plus he was probably the most successful (With Mehrunes Dagon a close second in being most successful).

-Begun the TES series.

Daggerfall:

-Best overall setting.

-Best selection of character possibilities.

-Most intriguing story.

Morrowind:

-Best overall unique experience.

-Best exploring music.

-Best output of guilds (Just how they work, not necessary their quests and characters).

-Got me into the lore of the series.

Oblivion:

-Best minor/side quest characters.

-Shivering Isles.

-Funniest.

Skyrim:

-Best Overall Gameplay.

-Best general roleplaying output.

-Best overall magic (despite not having spellmaking).

-Best combat music.

-Best Armor selection.

User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Oct 02, 2015 10:51 pm

My opinions, and considering only the base games (no DLC or expansions);

Arena
I can't think of much I like about it. I'll give it points for beginning the series. But Arena is the only Elder Scrolls game I don't like. So I'll just move on to the next game.
Daggerfall
* Best char gen in the series. Advantages/Disadvantages.
* 35 skills, including 8 language skills, 2 persuasion skills
* Huge cities
* Huge game world
* Huge dungeons
* Huge number of NPCs
* Huge number of non-guild quests: Merchant, Innkeeper, Nobles, Covens,
* Nice variety of guild quests: Dark Brotherhood, Fighters Guild, Mages Guild, Thieves Guild, Knight Orders, Templar Orders, Vampire Clans, Witch Covens, Daedric, plus many optional quests
* Variety of travel options: including horse, cart, and a choice between reckless or cautious fast travel
* Lunar-based Enchanting
* Holidays!
* Banks
Morrowind
* Imaginative, hand-crafted landscape
* Wonderful cultural differences. Architectural diversity that reflects those differences.
* Fascinating, ambiguous, well-written main quest
* Bare-bones beginning (off the ship and right into the game)
* Text dialogue
* Cities in the world, not in separate world spaces
* All NPCs named (aside from guards), many with personalities and stories
* Static, but leveled enemies
* Dungeons do not respawn (good for those who like to use them as player homes)
* No invisible walls surrounding the game world
* Some of the most gorgeous music I have ever heard in a video game
* Ambient sound effects - no ther Elder Scrolls game has done thunderstorms as well as Morrowind
* Characters shield their eyes during storms - nice touch missing in later games
* Apparel options. Can wear clothes and armor at the same time. Footwear, handwear, pauldrons separated, can be equipped independently.
* Khajiit and Argonian digitigrade legs
* Raspy Dunmer voices
* Three disease types
* No essential NPCs
* Can drop quest items
* House strongholds
* Fatigue matters a lot for many activities, even when bartering
* Chance of failure in spell casting, potion-making, ect
* Real-time lock picking (and character-skill-based)
* Character skill matters more than player skill, for many actions
* Guild skill level requirements
* Quest directions in dialogue, journal
* Three separate weights of armor
* Deep, interesting underwater areas to explore (I adored grottoes)
* The UI. One-click-to open, re-sizable, movable, menus. Fog-of-war map. Map dynamically updates when you install or uninstall any mod (or official expansion). Best menu design in the entire series.
Oblivion
* Landscape a nice mix of procedural-generation and hand-crafting. Colorful, gorgeous, relaxing. My favorite game world in the series
* Again, music. Gorgeous music that evokes the pastoral feel of the landscape perfectly
* Physics
* Good voice acting (though fewer voice actors than were hired for Morrowind *sigh*)
* Face gen technology (say what you will about "potato faces," 200-position sliders could be surprisingly flexible)
* Some of my favorite animations in the series
* Unintentionally hilarious random NPC banter
* Improved sneak system
* Fame/Infamy
* Poisons
* Player activated blocking
* Ayleid ruins. The most beautifully-designed dungeons in the series
Skyrim
* Another gorgeous, hand-crafted landscape
* Nicely detailed, atmospheric dungeons, often with interesting stories
* Smithing
* Dual wielding
* Marriage, families, children (and playing games), wood-chopping, ect. Finally, a few activities that do not involve mindless killing
* Improved 3rd person gameplay
* Protected NPC status
* Mounted combat
* Enemies warn player away before combat
* A chance to oppose the Empire, for once
* Discovering alchemical properties via testing, using stations to mix potions
* Dragons - finest creature animations (and modeling) Bethesda has ever done
* Improved loot and enemy leveling and scaling
* The most attractive face and hair options in series
* Most attractive armor and weapon options in series
* More sophisticated system for skill gains. Value of object crafted or sold, damage done, ect, is a factor now
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Sat Oct 03, 2015 11:46 am

I'm on my phone so I'll make this real short.

Daggerfall: I love just how deep that game is. It's like an actual world. Yeah, the later games have a lot better graphics but they don't have that immersive feel that Daggerfall had.

Morrowind: I love working in the guilds. It was like being in an actual organization.

Oblivion: i love the guild quest lines. Especially the thieves quest. And that assassin quest where you had to kill the guests at a party was awesome.

Skyrim: the world builders that created the physical world there did not get paid enough. It's so freakin beautiful I cannot put it into words.


Wow, making this list reinforces my belief that Bethesda has not made one bad TES game yet.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am


Return to The Elder Scrolls Series Discussion