I'm on a phone, so my ability to type and format is limited, but I just wanted to open this up with a bot of theory and concept, since we've got some new blood.
Not to pick on you, but this just made me think of the whole notion...
There are many types of fantasy. Peter Pan is fantasy. A song of Ice and Fire is fantasy. Harry Potter is fantasy. Fantasy can mean many things, and reflect in many ways, but it is a broad idea, not a concept or justification in and of its self. For me, at least, "Because it's Fantasy" is only one step better than "Because its cool" as far as justifications go. Which is to say, rubbish.
Tamrel follows its own rules and lAs, and it is within those rules that we should evaluate what can be done, how it's done,.and whether or not.it SHOULD be done. The laws of the setting are part of the world building aspect of the fantasy, and violating them diminishes everything as a whole.
Jumping 12 feet straight up is sully, violates Tamriels laws, and was frankly one of the most absurd parts of the older games. It doesn't add anything that can't be handled while adhering to the laws of the setting, looks borderline idiotic (though that may be in part to Bethesda's notoriously bad jumping animations) and doesn't need to return.
Similarly, overly action-y animations (particularly those prone in E-RPGs) don't fit with the setting we have, and shoehorning them in for the rule of cool hurts everything overall. Even ESO's cutscenes push things a little too far in some places (and it's gameplay powers are almost entirely useless).
Maintaining the integrity of the setting is paramount, regardless of expectations, tropes, 'cool' effects and things drawn from other games.
The best Fantasies are true to themselves.