Need help: CK crashes at start loading esm

Post » Sun Oct 18, 2015 3:04 am

Hello,
I′m very new to modding and want to make my first steps with the CK, but have problems to start.

When loading only Skyrim.esm CK starts fine, showing the normal warnings as displayed in official tutorials.

When I also checkmark update.esm I got a number of other warnings concerning strings, like:

MASTERFILE: LOCALIZATION: Lookup failed for ID: 0x00012584 from strings file: STRINGS/Skyrim_ENGLISH.DLSTRINGS

My thought is, that it is because my game has a different language as default, so I dismissed them.

When the files get loaded up to 99% I got another warning:

Assert
File: ..\TES Shared\misc\BGSLocalizedString.cpp
Line: 2871
LOCALIZATION: Error opening or reading strings file.

Assert
File: ..\TES Shared\misc\BGSLocalizedString.cpp
Line: 2883
Failed to allocate entry array.

Assert
File: c:\projects\sbailey_buildfarm09\tesv\current\bssystem\BSTSmartPointer.h
Line: 167
Null pointer

When ignoring or dismissing this warning or clicking repeat CK crashes.

I use with the game a custom installation outside the programms(x86) direktory:

C:\Skyrim\steamapps\common\Skyrim (OS: Windows 7 prof)

So I installed CK in the same directory

Having all DLCs I want CK to handle them.

According to this tutorial: "Creation Kit Tutorial (Installation Process) - YouTube" by Darkfox127 I edited the SkyrimEditor.ini:

Below General

bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1

Below Archive

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

I use Skyrim with Mod Organizer. So I tried also to run CK with MO having the same result.

Can someone tell me what I′ve done wrong and how I could get CK running the DLCs?

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