My resources where do they go?

Post » Tue Oct 27, 2015 2:00 am

Ok, once you create resources, mostly using other modders' resources, or altering skyrim resources, they all appear in your mod with the unique ID you have given them, but where can this be copied for, say, a future mod where you want to use the same resources?

I'm hoping its easier then going into the source mod and then renaming all your resources for the 2nd mod you are working on.....

User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Mon Oct 26, 2015 4:09 pm

Go back into ur plugin and delete all the unnecessary references from ur old mod in TES5edit, then use the cleaned up version of that as bones for ur new ESP.

User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Mon Oct 26, 2015 3:29 pm

So, you can't actually save the nif/tex file to your harddrive somewhere? I was thinking once you pack BSA, and unpack, it would be there? Never did a bsa yet though to confirm.

User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Mon Oct 26, 2015 6:58 pm

Make a newfolder named NewMod and put it in Data\textures and in Data\Meshes so now you have Data\textures\newmod and Data\Meshes\newmod

Find the meshes and textures you want in the oldmod. Hopefully you have a easy to locate structure like Data\textures\oldmod.

Copy and paste or drag copy the meshes and textures to your newmod folder, and to make finding easier I rename my meshes and textures so they start with my mods initials like NM_BlueRug01 for easy finding.

And then make backups of both your newmod folders to somewhere like user'\yourname\Newmodbackup\meshes\newmod

If all your meshes and textures from your oldmod are packed in a BSA you will have to unpack it to be able to open the folders.

User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Tue Oct 27, 2015 5:54 am


I have not done this with textures or nif files, but you can extract script files from a bsa and save them to your hard drive in any folder you wish then you can copy them into Data/Scripts for the pex files and Data/Scripts/Source for the psc files. You can also use TES5Edit to locate the nif/tex files and then copy them to a location on your HDD. Just open your mod in TES5Edit navigate to say Static for example find your custom object click on it and it will show the Model Name (nif)and the file path to it. Textures are a little harder to find but if you know the model name you should be able to find the .dds files in your data/textures folder and copy them also. Once they are in your data folder, give them unique names so there will not be any mod conflicts if you publish two mods using some of the same models and textures.

As I said I have not done this myself but I don't see why you cannot use this method to recover files for future use.

Then you can use this guide to place them where you need to in your data folder so you can access the resources in the CK. https://www.reddit.com/r/skyrimmods/comments/372djw/help_how_do_you_actually_use_a_modders_resource/but you probably already know this.

EDIT: What @crossi said.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Tue Oct 27, 2015 2:48 am

Yes, but this still doesn't actually save the objects created using the meshes and textures that are in the skyrim directory. You still have to recreate them in the CK with a new mod.....that seems like a waste of time and duplication of effort. There should be a way of getting around that and be able to save it outside of the esp. I have the mesh/tex resources all saved and located in the skyrim directory but to actually create a resource from them that is usable in the game you have link and name them in the CK but then they are in the esp file only.

I ran into a problem last night. I was going to make my resources a bit more organized in the Meshes and Textures folder by placing them in my own subfolder with the resource directories intact. Of course, I know I have to go through every resource in the CK and redirect them and I was willing to do it but then I suddenly started coming up with missing textures all over the place, even though no subdirectories were changed accept I placed the resources under my one unique file folder. This was something I should have done from the start, but didn't know better. However, I don't understand what the problem was with moving all the resources into a unique subfolder and linking them up?

User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am


Return to V - Skyrim