I have a scenario where player is in a sewer system under Solitude. As player moves along conversations can be overheard from above.
This is an example: https://onedrive.live.com/?id=B60C11D037429D8E!31245&cid=B60C11D037429D8E&group=0&parId=B60C11D037429D8E!191&o=OneUp
The voices heard I have "mashed" together from game voice files. When player enters a triggerbox I use a PlaySound script to play the FX wave file. I would like to show the dialogue that is "spoken" like normal dialogue appears but because there no actors present I am unsure how to go about this. Advice please.