Reflecting on Level Design

Post » Mon Nov 02, 2015 5:44 am

I just felt compelled to reflect a little bit on the level design of some of the DLC, that really highlights the quality of F3. I was playing the Pitt the other day, and the way that the Steelyard is laid out, forces the player to take certain paths to reach certain places, and really make it a pain to get out of there in a hurry. I ran into a situation where I had about 5 health left, and had to make it out of there, it was a legitimately stressful experience, that made me really appreciate the design of the area, as well as gave me a great feeling when I made it out at the end.

User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Return to Fallout 3