Hey there,
I have a problem with the start conversation function.
When the player enters a trigger a quest is set to stage 10.
A charakter (robot) Named 00James has a script:
--
scn 00JamesScript
BEGIN GameMode
if getStage 00DVault1001 == 10
StartConversation 00JamesREF, GREETING player
endif
END
--
If I enter the trigger nothing happens, I have to talk to him manually.
Does anyone know whats my fault?
Thanks in advance ChocolatechunkDE