TES5Edit "Remove Identical to Master" removing weird

Post » Mon Nov 09, 2015 4:16 am

When I clean my plugin with TES5Edit by filtering for cleaning, then running remove "Identical to Master" Records, it spits out this:

Removing: GRUP Cell Temporary Children of [CELL:0114D693] (in FalskaarStargazerGroveWorld "Stargazer Grove" [WRLD:01148A7C] at -2,-3)
Removing: GRUP Cell Temporary Children of [CELL:01149693] (in FalskaarStargazerGroveWorld "Stargazer Grove" [WRLD:01148A7C] at 2,3)
Removing: GRUP Cell Temporary Children of [CELL:01149692] (in FalskaarStargazerGroveWorld "Stargazer Grove" [WRLD:01148A7C] at 1,3)
[Removing "Identical to Master" records done] Processed Records: 114667, Removed Records: 3, Elapsed Time: 00:00
Now, my mod's only master is Skyrim.esm, and the records listed above are from a worldspace that only exists in my plugin. It was created from scratch (not duped or anything weird), so I'm not sure what it thinks it's removing. In addition, it removes these records every time after I save with the CK, making me think the CK is recreating them.
What are these records? Why does the CK recreate them? Why does TES5Edit decide to remove them?
I'm trying to track this down but haven't made much progress. Hoping someone can shed some light as far as what's going on here. Thanks!
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Mon Nov 09, 2015 11:58 am

Upon further investigation I have discovered that those three cells are apparently empty. Not surprising as it's easy for the CK to create extras surrounding playable area in small worldspaces.

I suppose the CK creates a temp children group for all cells, empty or not, then TES5Edit removes the group if it's empty? Seems to be benign, at least. Any info from someone who can shed some light on this would still be appreciated, but I suppose I can just ignore this one. (or put something in those cells... or try to delete them entirely)

User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Mon Nov 09, 2015 3:12 am

It's a holdover for an issue with Oblivion that would incorrectly process water in an empty worldspace cell. At least that's how I remember it. So the cleaning function was updated back then to deal with it.

So far as I've seen it's unnecessary for Skyrim but won't hurt anything if xEdit removes the data.

User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Mon Nov 09, 2015 11:24 am

This happens to me too everytime I clean my Gray Cowl mod, in a tiny worldspace where I don't need terrain LOD. TES5Edit cleans my mod from my mod... From what I understand, TES5Edit removes empty groups made by CK.

User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm


Return to V - Skyrim

cron