How do I know if my object script is acceptable?

Post » Sun Nov 15, 2015 9:47 pm

I wrote a script for an note I created that moves the quest along... When just adding scripts to the quest itself its very good about saying failure and here's why. When I add one to an item, that's that. Is there a way to check?... And if it makes any difference here's the script:

Scriptname EndGameNote01S01 extends ObjectReference
Book Property EndGameNote01 Auto
Quest Property EndGameQuest01 Auto
Event OnRead()
If !(EndGameQuest01.IsObjectiveDisplayed(10))
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
EndIf
EndEvent
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Neil
 
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Joined: Sat Jul 14, 2007 5:08 am

Post » Mon Nov 16, 2015 5:50 am

Nevermind guys. Figured it out with a little more tinkering.

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Trey Johnson
 
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