NPC Lv Multi Issue

Post » Mon Nov 16, 2015 11:59 am

So I've gone through and set every possible npc to level with you. Then to discover that thier level is determined when you first come in contact with them via whatever kind of trigger. Is there any way to essentially cause that trigger each time you level? I've created a Level Increased Node, then a quest to trigger with each level (going to set them all as alliases) then just one script to reset that 'trigger'.

Please help, I don't even know where to begin with that one. Or Should I just write a script to apply to each npc? I'm confusing myself even trying to figure out this dilema.

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sarah taylor
 
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Post » Tue Nov 17, 2015 12:19 am

The only way to make Encounter Zones or loose actors re-evaluate their level AFAIK is if they reset or respawn, respectively.

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Adriana Lenzo
 
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Post » Mon Nov 16, 2015 8:09 pm

Any chance you know how to make them reset via script? What function(s) could you use? At that point I could handle it with an event.

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Roberta Obrien
 
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Post » Mon Nov 16, 2015 11:06 am

This page has a lot of helpful info: http://www.creationkit.com/Cell_Reset

This command should work on a cell-by-cell basis: http://www.creationkit.com/Reset_-_Cell

This may help with resetting specific actors: http://www.creationkit.com/Reset_-_ObjectReference

Make sure you read the full pages for all that, it has a lot of good info on caveats and various what-ifs.

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Chelsea Head
 
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Post » Mon Nov 16, 2015 8:02 pm

Would it be possible to kill then revive, but with no animation? ....And still somehow be following you without talking to them again...

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FLYBOYLEAK
 
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Post » Mon Nov 16, 2015 9:55 pm

Thanks

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Alexxxxxx
 
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