rad resistance perk and lead belly useless?

Post » Thu Nov 26, 2015 1:20 am

why would you bump that perk to lets say 3 to get more rad resistance if for 1 point more you basically get rad imunity + health regeneration from ghoulsih? that doesnt seem to be well balanced...or am i missing something? combining life giver 3 + ghoulish 1 would basically have you regenerate health constantly and would also let you ignore lead belly...

For powergaming reasons im really tempted to take ghoulish, but for rp reasons it feels really "wrong" as radiation is always the big "no no" that adds a sense of thrill and urgency in radiated areas....i kinda think the ghoulish perk should be reworked and changed as it takes a big risk / mechanic out of the game and makes other perks kinda useless no?

User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Wed Nov 25, 2015 11:51 pm

Radiation in Fallout 4 reduces you maximum health. If you have 400 health and take 50% lethal radiation dose your health is reduced to 200 until you get rid of the radiation damage. In short is many times more dangerous than in FO3.

User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Thu Nov 26, 2015 9:31 am

youre kinda making my point...instead of wasting points on lead belly and rad resistance rather get down to ghoulish and put 1 point in it and all your problems are solved...with the added benefit that you get all the +hp on lvl ups....

User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Thu Nov 26, 2015 1:03 pm

I haven't seen it in play yet but I agree Ghoulish seems to make the prior Perks worthless. You just got to use those points to get your END up to 9.

User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Thu Nov 26, 2015 3:29 am

If Im reading the perk right you are not immune to rads but are healed based on the amount of radiation you have so you basically sacrifice a chunk of your max health for health regen. So Id say it does not make those perks useless exactly just different uses.

User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Thu Nov 26, 2015 7:41 am

i dont see how that would make any sense what you just wrote - so rad doesnt make you immune and continues to damage you but continues to heal you...wut?

User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Thu Nov 26, 2015 8:12 am

Rysir is correct. Ghoulish adds health regen, but does not eliminate the negative effects of rad poisoning. You're basically sacrificing max HP for regen. So no, Rad Resistance is absolutely not negated by Ghoulish.

User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Thu Nov 26, 2015 1:39 am

but your max health is reduced due to rad poisoning because rad damages you - how can it damage you and heal you at the same time, i dont get it

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Thu Nov 26, 2015 2:36 am

You aren't immune to radiation, therefore of course rads still damage you. Your RAD counter and your HP are separate entities (obviously). Just because Rads regenerate your lost HP doesn't mean your Geiger counter isn't going up. You still receive Rads, they just provide a bit of a bonus as well if you take the Ghoulish perk.

Because radiation poisoning depletes 'max' HP rather than current HP, you can still be healed but you'll have less total HP to heal in the first place - because of the accumulated radiation.

User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Thu Nov 26, 2015 2:21 am


If that's true, then Ghoulish is as equally worthless as we previously thought it was overpowered. Why would a VERY high level perk be so useless? There must be something else to it.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Thu Nov 26, 2015 4:20 am

*Shrug* It's usefulness is subjective. The regen gets more powerful with increased perk level, as well as making some Feral Ghouls become friendly. It's about as equally useful as the same-level perks on the other SPECIAL trees (Wasteland Whisperer comes to mind).

User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Thu Nov 26, 2015 4:47 am

Trading max health for regen is not necessarily bad, considering you need 9 END so your max health pool is already overwhelmingly large. Regen can be better depending on the type of enemies being fought eg. your regen becomes higher than their DPS which makes you invulnerable. Good until you come up against an enemy that can OSK and your regen is not worth anything.

User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Thu Nov 26, 2015 5:07 am

still i think this doesnt make any sense - your health would consistantly get smaller by the radiation despite being healed by ghoulish - the perk would essentially work against itself - i dont see how this makes any sense

User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Thu Nov 26, 2015 1:06 am

Your health doesn't get smaller when you are irradiated (as in take damage), but your max health is reduced accordingly.

Example: You have 300rads -> your max health is reduced to 70%.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Thu Nov 26, 2015 1:20 pm

the thing is at higher levels going to have mega health points. it is like rad child was in FO:NV. get regeneration at a cost of some lower specials. and like rad child, rad levels can be adjusted. i will give it a try. the games gives lots of perks to choice from. if you don't like it, try another perk.

User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am


Return to Fallout 4