Fallout 4 mods

Post » Thu Nov 26, 2015 4:41 am

Goodness, I can't possibly know that until after I do a play through with vanilla. So I will just say, visual mods. Mods that make the game look better in some way. Otherwise I'll need to do a play through to see what I'd like added.

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James Wilson
 
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Post » Thu Nov 26, 2015 4:21 am

Personally speaking I only finished Fallout NV a few years after it came out. I had no interest whatsoever in the main plot. *edit* So while I hope this game is different, I am not going to hold out until I finish! :bunny:

Anyhow, thinking more about mods:

texture mods both landscape and npc

weapons - Hard to go wrong with new good looking weapons

npc patrols - Its fun to encounter more people when exploring

More enemies - Beth's idea of difficulty leaves something to be desired. I don't want to shoot a single target in head 20 times to kill it. I'd much rather face multiple enemies that do more damage.

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Reanan-Marie Olsen
 
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Post » Thu Nov 26, 2015 2:27 am

I only run with about 100 mods on Skyrim. Mods like Immersive Armors, Interesting NPC, Purity (replace COT), Frostfall, Wet&Cold, iNeed - are mods I wouldn't play Skyrim without. They don't change the game itself. They add armor, NPC with stories and quests, weather/seasons and immersion.

But I do use a few game changing mods: mostly combat related as in making it harder. They don't just buff the mobs, they actually make them smarter (drinking potions, using more spells, healing themselves, running away, even tracking me down). And of course, everyone uses dragon mods. Once you hit level 45 or so, without a mod, the dragons are easy peasy to kill. By adding 2 mods the dragons remain nightmares. :wink: Oh then theres Falakaar, of course.

I console is fine. But they don't know what they are missing without mods. Sure, most mods are silly (I mentioned one that allowed prostitution in another thread, or a mod that changes dragons into trains) and stupid. But a few, I'd say about 50 make the game better. And add tons of replay value.

If you want to throw in the ENB's - I have a high powered system and Skyrim looks stunning. Right now, with the mods I have, it looks better then DAI looked. Which is amazing considering Skyrim was released in 2011.

I'm assuming, given time FO4 will be the same.

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Samantha Wood
 
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Post » Thu Nov 26, 2015 1:05 pm

As long as we don't have to mod in kinect suport for our mods....

Ok ok dead horse beaten....

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Rob Davidson
 
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Post » Thu Nov 26, 2015 8:42 am

i just think you should select carefully and focus on what fits your playstyle (and, even more, what goes together. as opposed to installing 7 different Enhanced ThisTown mods at the same time and then complaining :-)

it not only doesn't make much sense to just pile up the biggest possible number of random mods, but it also ruins the game if they don't make a whole in total.

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Emily Shackleton
 
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Post » Thu Nov 26, 2015 12:03 pm

Are we at least a year way from the quality of the top mods on nexus or are the tools used to implement mods into skyrim most likely compatible with f4.
Any chance that bethesda looks into making their own cleaning, organizing, script programs/mods so that there is less trial and error on the part of the person experimenting with mods.
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Soraya Davy
 
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