I'm hoping there isn't much of an accent. I think after 200 hours of Boston accent I'll probably start developing one.
I'm hoping there isn't much of an accent. I think after 200 hours of Boston accent I'll probably start developing one.
I wonder what's the catch with Vault 111?
Is it a control vault or does it have some sort of experiment?
Ultimately Fallout is now a FPP Action/RPG. I can't think of a single true RPG that has ever been done on a console (true as in table top) because there have always had to be concessions. Ultimately the better tech gets the more immersive a game can actually become, and that cinematic type experience is the future of games. Isometric had it's time, and it was fun, but it's essentially a dead medium with how much games are costing to develop for new hardware. The higher the limits of the tech, the more expensive it is to reach those limits. In theory you could get away with hit rolls on a TPP game, but it'll never fly in an FPP game now. While you can add a measure of hit rolls to FPP it'll never be even on the level of F3 again, more likely it would be with no aim assist (which would make a lot of people not buy the game) or with a hit roll that affects the direction of the bullet by 5-10 degrees tops. The thing with progress is you can never go back, the more cinematic games get the less depth that can be provided. The 90s could produce crazy depth in RPG's because it was all text, now you have to show it and that is exponentially more expensive. People get mad about how much lore gets put into in game books instead of shown on screen, imagine if you released a faithful text heavy, PnP faithful RPG now. A mistake like that could bankrupt a developer.
So how do you think its going to run on PS4. I know Bethesda has had some problems with playstation and their games in the past. Do you think it will be any different?
Honestly these new generation of consoles haven't been much of an improvement. I've had more issues with the PS4 and Xbox One than I ever did with my PS3 or Xbox 360. Someone made a post before that portrayed them perfectly as the PS3.5 and Xbox 2.5
The problem with the Playstation 3 was a hardware problem, not a software one.
The PS3 had an idiotic split memory design, something many devs complained about when it was first announced. It was this split memory design that basically neutered the PS3's available memory, causing any large open world game like Bethesda's to easy max it out.
The PS4, thankfully, does not have this same design.
Isometric came after FPP, and eventually FPP came around again; just as Isometric is.
The tech doesn't really matter, and the choice to illustrate and voice even the minutia, is an optional burden that they choose to carry.
It doesn't have to be that way; and IPs need not be re-imagined as something offering an entirely unrelated experience compared to what they were designed to offer.
The only time it matters, is when the developer want a piece of more than one cake (as in multiple audiences), and that produces a problem... You cannot be the best at two things, when they are mutually exclusive to each other. The best you can do is aim for the middle mark, and try for tolerability to all. You just cannot hit the bullseye on http://i271.photobucket.com/albums/jj125/Gizmojunk/FO3_Arrow_to_the_Knee.jpg.
Post limit.
I'm not sure if we are continuing this series of threads now or not. The entire FO4 forum is here for speculation now.