Will Fallout 4 take after New Vegas?

Post » Thu Nov 26, 2015 11:33 am

I wish they partnered with Obsidian as far as the writing/characters go. Would give me a lot more hope as far as the quality of writing and istoryline goes.

I enjoy TES/F3 but more for exploration then the storylines, that's never been their strong suit.

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REVLUTIN
 
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Post » Thu Nov 26, 2015 10:52 am

Yes, truely this. There were alternate awards if you went back and did some of the other missions After the fact as well. I think the only invisible walls were the borders of the game world in fact.

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gemma king
 
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Post » Thu Nov 26, 2015 11:08 am

New Vegas was Awfull and the last drop was the final Boss.... A normal human that not even the Nukes could bring down ... Totally stupd 90's final boss style quest progression with UTTER boring and repetitive go there, pick this , bring back made 100 times mechanic made the whole NV boring and the Test walls of the dialogues where overdone and also boring , for not talking of the uninteresting questline and the huge amount of Bugs .

No thankyou .

Let Bethesda do the game and they do the job much better .

No to a second NV please .

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James Hate
 
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Post » Thu Nov 26, 2015 1:36 pm

I wouldn't mind if Fallout 4 followed New Vegas only in writing and faction choices. New Vegas's world design svcked and was a total bore to explore.

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Emma
 
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Post » Thu Nov 26, 2015 10:12 am

Urm, you do realize that most of the stuff you listed (which is rather subjective and for some reason quite emotionally heated) could be also applied to Fallout 3, right? Straight from A to Z. And I don't think I've ever heard anyone complain about actually having more choices in dialogues, lol. In an RPG game no less. "Test walls of dialogue"? Oh my. What a dumb-ass

Sorry you didn't liked it. I did and so did many others judging by the responses in this thread. So I guess we shall see at the release date how it turned out. :twirl:

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Kortknee Bell
 
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Post » Thu Nov 26, 2015 5:08 pm

I hope so. We don't need more dumbing down.

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xemmybx
 
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Post » Thu Nov 26, 2015 2:00 am

I am not sure if you guys know what linear actually means in terms of quest design.

It's non-linear because of multiple ways most quests can be solved and how the results can affect either your future interaction or questlines, even barring you from possible choices, endings or outcomes (meaning the replay value is pretty much high).

"bypassing large chunk of story" is nice but that's pretty much it for F3, right? It's not even comparabe to NV and it's just the benefit of having a sandbox gameplay. Besides, you can also do that in NV if you manage to pass through the dangerous fauna, that is dangerous for a reason and consistency of the said world. (which is something I don't mind at all. Level scaling in Fallout 3 and Skyrim was the worst thing ever.)

I did not make this picture and I partially disagree with the rather belligerent and biased tone used in it, but the Storyline part sums up my feelings:

http://i.imgur.com/iaTw2oH.jpg

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Nana Samboy
 
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Post » Thu Nov 26, 2015 5:10 am

Not at all,I played both games and unless you played a different one my expirience is shared by the wholemajority of players out there ... That ... Is not represented by the most vocal ones on a forum...
There was only one thing I liked in FNV , the outfit and the hardcoe mode . The rest was a bug feast , boring or broken quests , repetitive missions , utter annoying go there pick this get back there and pick another thing mechanics . The first time I didn't buy expansions for a bethesda game , but actually it wasn't a bethesda game , so ...
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Joey Bel
 
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Post » Thu Nov 26, 2015 11:07 am

That is a great flier; they should have that laminated. :smile:

I think there is a mis-perception given by that that Bethesda somehow hasn't a clue compared to Obsidian's clearly superior RPG design... but sadly I think it's mistake to believe it. The crux is by what standard does one rank a superior design... Personally I prefer Obsidian's design, but is their's superior if judged by sales potential? I don't know for sure, but I assume not; and I do not think that Bethesda designs their games out of incompetence. I think they are rather precisely targeted, and perform well in the market as planned, and for the very reasons they are designed as they are.

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Arnold Wet
 
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Post » Thu Nov 26, 2015 5:33 am

True, main effect of no level scaling was to make the game world linear, this is pretty much unavoidable.

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Emma Parkinson
 
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