Busted

Post » Mon May 24, 2010 9:35 am

the link listed on the page is a single texture
You mean the link that says "screenshots" or the link that says "link"? [http://www.freewebs.com/stalker_tr/Junk.exe]
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ImmaTakeYour
 
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Post » Mon May 24, 2010 8:46 am

the line break made it look like the link above belonged to it instead. my bad user error!
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Naomi Ward
 
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Post » Mon May 24, 2010 11:35 am

nice job on the broken items. it makes me want to try torn and ripped tapisteries and rugs. i picked up a few new brushes that allow me to add tears and holes and rips in clothing. id imagine i could apply the same thing to tapisteries. with a few dark dusty dirt spots. im going to need alot of items like this for the mod im making as well. it would be a very nice resource to have in a mod pack. im sure quite a few modders would like to have access to items they could use to give that run down apperance. anyway after im done with the boots to my next outfit. ill see what i can do with a few rugs and tapisteries if your interested . just let me know if youd want me to use stock textures or come up with new origional torn ones

Wow, I would love to use that in Pelagiad Expanded. Can you show me some jpegs of how you have the clothing ripped?
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Mariaa EM.
 
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Post » Mon May 24, 2010 12:49 am

I believe that Darknut has some broken Dwemer Furniture as a resource. In case your interested..
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Anna Kyselova
 
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Post » Mon May 24, 2010 12:58 am

This why there needs to be a modders resource. If spriters can have one, why can't modders?

I do like those broken jugs. Putting one or two bits of furniture into a poor house would definately improve its atmosphere.
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WTW
 
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Post » Mon May 24, 2010 11:29 am

I believe that Darknut has some broken Dwemer Furniture as a resource. In case your interested..


You mean this? http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=119915&id=6614

That's not what I was meaning, though. Things like what's in the Junk mod are things that I'm looking for. Would someone be able to recreate the broken barrels from Oblivion? Like, the ones you find in the CharGen dungeon? Or dirty rags modeled after the table cloth but that have more wrinkles?
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Ally Chimienti
 
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Post » Mon May 24, 2010 6:52 am

This sort of thing would definitely have to be added to Ghorak Manor.

Now, why exactly is that junk resource packaged as an exe? Anyone tried it?
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WTW
 
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Post » Mon May 24, 2010 3:15 am

All the stuff in the Junk mod is straight from TR. I believe Stalker is still a TR modder.

TR's resource policy is in the readme. In short, except for some creatures, free use is granted but credit must be given. :)
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Shaylee Shaw
 
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Post » Mon May 24, 2010 8:27 am

All the stuff in the Junk mod is straight from TR. I believe Stalker is still a TR modder.

TR's resource policy is in the readme. In short, except for some creatures, free use is granted but credit must be given. :)

So that means I can use the meshes/textures in the TR_junk.esp for Pelagiad Expanded as long as I give credit to Stalker and the TR modding team?
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Donald Richards
 
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Post » Mon May 24, 2010 5:20 am

So that means I can use the meshes/textures in the TR_junk.esp for Pelagiad Expanded as long as I give credit to Stalker and the TR modding team?



Yep, though I would use the version that comes with the map 2 download. It's possible that the newer version is improved over the version in the junk mod. :)

Don't make your mod dependent on TR_data unless it is also dependent on Tr_map1.esm or Tr_map2.esm. I would use a .bsa unpacker to get the individual meshes and textures. If you are only using the mesh and texture you should rename them so they don't conflict with TR.


Happy Modding!



KF
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Maddy Paul
 
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