I am still getting low FPS in Boston.

Post » Thu Nov 26, 2015 3:27 am

Hi ! I still loose around 10 - 15 FPS in Boston. Normaly i play the game at 60 FPS. I read online that i am not the only one who gets 10 - 15 FPS loss in Boston. I think this has todo with the amount of objects in Boston. It would be nice if you could improove the performance in Boston.

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Kevin S
 
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Post » Thu Nov 26, 2015 2:25 am

So Bethesda is going to ignore framerate drops in certain areas....this issue is posted all over the net, and to say its not, is living in some fantasy bubble?

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Alina loves Alexandra
 
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Post » Thu Nov 26, 2015 4:41 am

I only dip into the 30's in boston and other areas but regardless there is an optimization issue. Bethesda please fix this.

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Emily Martell
 
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Post » Thu Nov 26, 2015 7:14 am

Yeah the framedrops (mostly in cities) give the game a horrible experience.

I really love the game , but i do wish this performance would be a top priority thing for the upcoming patch.

From what i read from the patch notes this has not been adressed at all, which confirms my findings with the game when trying the beta patch just now.

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-__^
 
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Post » Thu Nov 26, 2015 4:54 am

Well too bad then... There is no way to fix those drops, they are tied to the old engine they've been using for years. It's the shadows, they demand much more from your CPU than it can handle, so you get drops unless you have something close to a high end core i7. TL:DR you can't fix a 10 year old engine problem with a patch.

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Jade Muggeridge
 
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Post » Thu Nov 26, 2015 6:56 am

Why not make things dynamic ? ever heard of shadowboost ?

They should have no problem fixing it , even on a 10 year old engine.

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P PoLlo
 
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Post » Thu Nov 26, 2015 11:56 am

This is BS. I got an i7 4790k oced at 4.8ghz and a [censored]load of ram to go with it. it still keep getting less than 30 fps in boston and similar places with the cpu idling at 30% usage according to RTSS...; and no, it is not the GPU that is bottlenecking, cause in those kind of situations it sits at 25% usage and is giving a damn about my low fps. hardware is not going to fix any issues whatsoever.

edit: shadows, lights, godrays, all set off or to medium...

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Rachael Williams
 
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Post » Thu Nov 26, 2015 3:45 pm

This cant be right, your GPU? My setup is GTX 770 and FX 8350, if you get 30 fps in heavy places with the i7 4790k then I should be getting 10 fps. I play with everything on medium and lowest I got was 33 on top of corvega, usually around 40 in boston. Also when I said "high end core i7" I meant something like a 5960X. Dying Light had the same problem, badly optimized games always mess up with your CPU.

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Lloyd Muldowney
 
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Post » Thu Nov 26, 2015 8:50 am

I fail to understand your reply. My GPU is a r9 295x2 8gb, the fastest AMD gpu there is. and if you are going to tell me that I am gonna need an i7 5th generatio, which is a cpu intended to be used for servers, not gaming, then I am gonna give up on this game.

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asako
 
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Post » Thu Nov 26, 2015 4:25 pm

I'm just saying that based on reports of other players, I dont have a 5960X lol. But yeah, the engine is so old and unoptimized that not even the i7s can handle those heavy areas. I still don't think they can fix this with a patch. They need a decent engine so the game can grasp the full potential of modern hardware

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P PoLlo
 
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Post » Thu Nov 26, 2015 6:54 am

They could do something about it. Like better LOD's or Object Batching

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Toby Green
 
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Post » Thu Nov 26, 2015 5:06 pm

I have an r9 280 and an AMD fx 6300, and while definitely get some FPS dips in parts of Boston (especially if I am up high and looking down), the game is still totally playable. That's with all settings other than godrays set on Ultra. That said, further optimization would be welcome.

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James Hate
 
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Post » Thu Nov 26, 2015 3:34 am

Well yes, I am most of the time cruising at 60 fps too (locked it there), but getting my fps halfed by I dont know what while looking at a building or the dreadfully ugly distant LOD tells me that they still have a lot of work to do...

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Kevin Jay
 
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Post » Thu Nov 26, 2015 4:24 am

Yeah. That's the biggest thing. The inconsistency of the framerate. To use my 980 TI as an example - the rest of the game averages 75-80 fps on Ultra at 1080p if frame-unlocked. (I keep it locked to 60 fps.) One area should NOT tank FPS down to 42 fps.

Objects should be batch hidden. The environment redesigned to better block sight-lines. I have a sneaking suspicion that Bethesda is rendering all the open air upper stories of all those skyscraqers - even when we are on ground level and can't access them.

Unfortunately, we'll probably have to wait for the Creation / GECK Kit and modders to release an optimization .esp for the area.

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Mari martnez Martinez
 
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Post » Thu Nov 26, 2015 10:22 am

It does seem like the only thing holding Bethesda back at this point is the engine. But we have to remember that this engine gave us Skyrim and Fallout 4. So is it really that bad?

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pinar
 
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Post » Thu Nov 26, 2015 8:34 am

I really have to throw cold water over everyone banging on about how "It's the old engine". There have been some huge technical overhauls to it between Skyrim and Fallout 4, not the lease of which were worldspace DX11.2 shaders and upgrading to 64bit. The notion this is still the exact same engine as used in Skyrim or that because they're replacing elements rather than bulldozing everything and starting over is totally wrong. Hell, most people didn't have a clue that the Source engine is just a heavily updated 1996 Quake engine.

I strongly suspect when gamesas talk about the 'Creation Engine' they are probably only even referring to the most basic resource handling elements, not the graphics and certainly not the physics which is, (annoyingly) Havok. There are definitely areas where they can make significant improvements (shadows, scripting, shadows, reflections, shadows, specularity and shadows) but just 'changing engine' isn't a magic bullet.

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Imy Davies
 
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