hardcoe in Fallout 4?

Post » Thu Nov 26, 2015 2:46 pm

I briefly played it in FNV but didn't get far with it. It would be a good option to have.

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u gone see
 
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Post » Thu Nov 26, 2015 6:44 pm


As long as there are no glitchy environments. Once I was walking along an over pass (I think the one close to Springvale) after killing a bunch of Raiders and I fell through the road to my death. I was not amused.
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luis dejesus
 
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Post » Thu Nov 26, 2015 8:08 am

That reminds me. When I first played F3 for the first time, I didn't know cars could blow up. I was on the overpass and someone shot a car. It caught fire and I kept fighting until it blew up and knocked me off the edge of the overpass, fell to my death. It was funny for a moment until I realized I hadn't saved my game in a few hours.

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Kira! :)))
 
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Post » Thu Nov 26, 2015 5:22 am

Classic! "Save often. The Capital Wasteland can be a dangerous place!"

With perms death you would have to be so so careful around stuff like this. It might would be a fun switchable option, but you can just do this with user defined rules.
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roxxii lenaghan
 
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Post » Thu Nov 26, 2015 3:44 am

Yeah, permadeath isn't the best thing to enforce in a game as buggy as Bethesda's, to be frank.

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Flesh Tunnel
 
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Post » Thu Nov 26, 2015 12:04 pm

That's the problem. I can get so involved in a game that I forget to save. Or lose track of time. Wow its morning? Last time I checked the clock it was 9PM.

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Janine Rose
 
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Post » Thu Nov 26, 2015 6:18 am

Screw that guy with the plasma pistol though, I mean, screw him right in the ear. I was never a puddle of green goo so many times in a row in my life.

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Big mike
 
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Post » Thu Nov 26, 2015 5:51 am


Daylight savings time is the worst! Look at the clock, oh it's 1:00, go back to game, look up later, 4:00?!!!
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bimsy
 
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Post » Thu Nov 26, 2015 6:20 pm

How could you spend so much time without saving, with all those crash to windows ?

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Harry Hearing
 
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Post » Thu Nov 26, 2015 5:27 am

I doubt it would be in it as obsidian was the one who added to new vegas. It wouldnt fit in with bethesda way of doing it I mean two modes? That seems a bit to arcadey for them. But I would much rather bethesda make the base game harder to match a unforging enviornment.
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Ashley Hill
 
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Post » Thu Nov 26, 2015 7:46 pm

Oh the sad truth of it all :rofl:

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Nomee
 
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Post » Thu Nov 26, 2015 4:31 pm

Depends how much they're dumbing down this one.

I'd certainly appreciate hardcoe survival aspects.

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john page
 
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Post » Thu Nov 26, 2015 8:30 am


^
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victoria johnstone
 
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Post » Thu Nov 26, 2015 10:09 am

I hope to see a hardcoe mode for Fallout 4 as well. Just please include better mechanics for sleep, hunger and thirst. Fallout New Vegas did the best it could within the limited system it was working with, hopefully Fallout 4 will have been built with a hardcoe mode in mind from the start.

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victoria gillis
 
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Post » Thu Nov 26, 2015 2:24 pm

I'd be disappointed without a starvation simulator; with the addition of using 200 year old food with no health risks.

I would enjoy something even more difficult than Sawyer's mod with max difficulty. Something that offers a run for your money without damage modifications.

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Dona BlackHeart
 
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Post » Thu Nov 26, 2015 6:01 am

Tbh if it doesn't have hardcoe mode in I'll be disappointed. Then again I'm crossing fingers and hoping arwen does a mod for it. Her mod brings back great memories in fo3 and fonv. Tad bit hardcoe but added that extra level of roleplaying goodness I haven't been able to find again.
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Inol Wakhid
 
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Post » Thu Nov 26, 2015 3:27 am

That was FNV. F3 was a little bit more stable until I got further along into the game. FNV was a crash happy POS until they released more patches to it.

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Ben sutton
 
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Post » Thu Nov 26, 2015 8:16 am

I don't about release day.

I played both game a few years after release.

Fo3 : Dozen of bugs, a third of them being gamebreaking. (you have to find external solution to keep playing despite the bug, correct the mess it created, but not the bug itself. You would have to correct those mess again in a few days/hours/minutes as the bug itself didn't disapear. If you do nothing, you just can't play further)

FoNV : One single bug, that isn't gamebreaking. You just reload the game.

No matter the state of the release, Obsidian game is actually playable now, despite the fact they get no bonus for sales.

Beth, even years later haven't corrected the bugs, despite gaining for each game sold. They could have 100 person working of fixing those bugs for years and did nothing.

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Avril Louise
 
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