What we WANT in Fallout 4

Post » Thu Nov 26, 2015 11:30 am

- Holsters (or any other similar system). Guns magickally stuck to our hips and back is just odd.

- Non-intrusive leveling. I don't like being forced to level up immediately upon leveling. I want to do it when I want to do it.

- Optional red dot enemy indicators on the compass. I'm don't want to play a psychick character.

- RNG critical hits. Crits should be a luck occurance, not an on demand event (at least that's what the E3 footage indicated).

- Radio stations with more than five songs.

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Add Meeh
 
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Post » Thu Nov 26, 2015 2:15 pm

That's why it's DLC and that's why you don't have to play it. It's co-op only.

Not only could it work, this thread is about what we WANT, not what is realistically going to happen.

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Code Affinity
 
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Post » Thu Nov 26, 2015 1:07 pm

hardcoe gunporm
http://www.nexusmods.com/newvegas/mods/55008/?
http://fallout.wikia.com/wiki/Fallout_2_weapons

:hehe:
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anna ley
 
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Post » Thu Nov 26, 2015 4:37 pm

No more dumbing down.

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Jani Eayon
 
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Post » Thu Nov 26, 2015 6:48 am

I'd definitely buy Fallout 4 if it had the following features..

*hardcoe Mode

>Basically,what you'd see in New Vegas

*Ammo Crafting

>As seen in new vegas

*Weapon degradation and repair

>As seen in Fallout 3 and New Vegas.

>Perhaps at work benches you could fix them with raw materials,but on field you'll need repair kits or similar weapons to make repairs.

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Pumpkin
 
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Post » Thu Nov 26, 2015 2:53 pm

Honestly? Honestly? More really cute outfits. And hair-dos! :mohawk:

But, like, also, a sneak system I can believe it (I rarely make a sneaky character--I just can't do it without laughing--and stealth boys are the only things that convince me otherwise).

And I guess I'd like more NPCs to react to what you've done. If it's doable, I think it'd be really nice if different quests weren't quite so isolated from each other.

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carly mcdonough
 
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Post » Thu Nov 26, 2015 1:54 pm

Dynamic/animated clothing like most other triple A games. I hate it when coats etc. are glued to your legs.

Showing several weapon on the third person model like you could in Skyrim(by changing a line in the ini). It is just silly that i walk around with ten weapons but only carry a pistol in third person.

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ijohnnny
 
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Post » Thu Nov 26, 2015 6:17 am

I second the dynamic clothing. The tied to your legs dusters killed Ranger Armor for me. It's 2015 Bethesda, I'm sure you can divert the little power to have free-flowing clothes

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Fiori Pra
 
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Post » Thu Nov 26, 2015 10:22 am

Given the amazing features we got so far at E3, FO4 has execeeded many of my expectations. The Sims/TES city building aspect was totally unexpected. The overhaul of the crafting system, and especially the new ability to finally be able to use just about any useless bit of scavenged clutter in the game (and make useful things from them) nearly blew my toes off :blink: I've been wanting innovative sandbox features like these for AGES now. Thank god Beth listened to the fan base. :D

That being said, here's a couple of knick knacks I'm hoping they were able to add to the base game:

  • Ability to craft a car or motorbike. This is especially since Beth let us have the Jetpack! mod and fully functional vertibirds. Even what appears to be a functional blimp and flying Dr. No ship from looks of trailer. That tank might even be restorable as well
  • Ability to craft all vanilla chems in game. FO3 and FONV had an amazing CHEMS and Cannabis mods which added so much depth to the sandbox nature of the game. You could grow and/or craft a wide variety of chems which you could then sell to select NPCs for cash.
  • MOAR food craft recipies that let you craft edible cooked food from old world junk food and exotic recipes you can make from the mutated critters (eg centaur jerky, boiled/poached fire ant eggs etc.)
  • MOAR interactivity with animal AI like being able to milk Brahmin and use milk to eat or craft other dairy products like cheese, yogurt, milkshakes! The quality of these foods would improve your healing rate and food quality based on your END skill.
  • Ability to brew your own coffee, moonshine/vanilla liquor and/or custom liquors. And especially Nuka Cola! Several really good FONV food mods did these food recipies that added great variety to survival food resources in Fo3/FONV
  • Ability to craft body armor for your dog? Yes companions are essential, but still that would be a nice option
  • Integrated Needs system Health/Injury system similar to IMCN - Hoped they improved the basic 3 needs from FONV and tied it into injuries your PC get. Food quality, junk food, fresh food, cooked food v. raw food should all have different effects on healing PC injury stats. Besids this, nice if the new needs system allows character to do additional immersion like urinate and/or do #2. Love to be able to have my char use the toilet/urinals properly instead of lapping up water from them like a mutant dog. :bonk:
  • Integrated Sleep Immersion Ability to watch yourself sleep and experience random events once your PC begins to dream and becomes unconsicous. See you sleep mod did an awesome job of this in Fo3/FoNV. Your char had a random chance of being attacked, robbed etc. while they slept. PC could even end up being killed if they failed to wake up while the perpetrator was still doing the deed.
  • Integrated sanitation system. PC should be able to BATHE, since clothes should get dirty the way they do in GTAO. This should show PC becoming progressively dirtier if they don't change their clothes every couple days or so. Especially if they do # 2 in their suit as mentioned next. This ability would justify my hoarder mentality to scavenge every piece of clothing I encounter in game. Also, the vanilla ability for my char to do #2 --WITHOUT the need to use a mod that stops him from lapping up the disgusting irradiated water in a filthy toilet. The Toilet Paper mod in Fo3/FoNV finally ended this disgusting habit. But these immersion features should have a toggle switch so that those players who hate immersion/sandbox have the option to disable them.
  • Integrated Needs system synchronized with environmental system. Just like Chesko's amazing Frostfall in Skyrim, Imp's coupled Ambient Temp/PPA and IMCN to Fo3 & NV weather, your char should suffer the penalties from environmental exposure. So besides likely dying from radiation exposure, they should also die from exposure to the elements i.e.
    • being wet/cold from rain which has been verified in trailer)
    • being caught in radioactive rain shower. PC should become fatally irradiated after several hours of exposure to this if they don't take shelter
    • being hit by lightning. As absurdly far fetched and low in probability of this happening, it would be nice to have the capacity to become a lightining rod if caught in a thunderstorm
    • being stranded/lost outside for too long in snow (hopefully they added this type precipitation as Massachusetts does get a fair amount of snow in winter). Hoping they followed the lead modders took with the cold/snowy weather in Anchorage
    • a rare dust storm or two in sandy areas/similar environmental areas
    • being caught injured in a hail storm
  • Be able to wash your pre-war clothes. YES. minor feature but very important feature to have for role play. Had several Fo3/FONV mods which did this nicely. The Lucky 38 mod came with working washing machine and dryer. Another craft mod from Fo3 gave you ability to craft soap/detergent that you could wash your dirty pre-war clothes with
  • Be able to play any video game you find - would make scavenging the wasteland worthwhile so you could find entertainment to play on your pip boy --just like in the demo. And more specifically:
  • be able to MOD functional old school, Commodore/Atari legacy video game (like Space Invaders, Pong, Logan's Run etc etc.) into the game world as clutter objects that you can pick up and use/play as shown in video. Being able to mod that would kick @$$
  • MOAR Radio stations. Hopefully Beth added more variety radio stations or give us ability to stream our own songs via radio by dropping them into the sound folder. Although I suppose the modders will eventually fix this by eventually adding stations like CONELRAD and a Commonwealth version of Radio Free NV.
  • Working Bank - Have at least ONE working bank somewhere in the wasteland so you can trade caps. Most ideal place so far appears to be in Diamond City at pre holocaust Fenway Park stadium.
  • FONV Vegas strip type area/venue. Many FONV mods brought the Strip in FONV to life. Mods like the New Vegas Restoration mod, Populated Casinos, Sierra Madre 2.0 etc. made visiting the strip a great immersion experience to vacation from the wasteland. And hard but fun/addiciting way to make big money in a short time
  • Factions -hopefully many more factions and random occurences (leveled to your skill level) than in FONV with gangsters/shady types, more raider/outlaw camps around wasteland etc.
  • Realistic Crime radius replacing instantaneous bad/good karma. Why the f@ck does every NPC in the wasteland know you stole some cram from an NPC's storage room if nobody witnessed the crime? This was one of the best mods in Skyrim which overhauled the crime system to be more realistic. Your sneaky char should be awarded for their high stealth levels
  • being able to read/use books the way you can in TES universe. Would be great to be able to use the craft station and create custom maps of the game world. Or make custom notes of real life Action Items/To Do lists to accomplish in game. Simply by opening a textbook and typing on the keypad. This would save your note taking to the notebook for future use.

***Fighting Ring! Trailer showed what appeared to be an NPC boxing ring. This looks a lot like the amazing FONV King of the Ring mod where you could earn cash for boxing NPCs. Really hope this works as they showed in video.

***New Vegas Bounties lawman quest styled mods. Find local outlaws, dangerous mutants, critters that are a threat/annoyance to local towns and kill them to make $$$ of bounties

***Might be possible to even re-create the iPhone Shelter game based on the Sims building technology Todd illustrated in the demo. Basically build the town then script NPCs to show up when certain milestone buildings/progress was achieved. For example, once you build a comm tower by restoring a satellite dish, or wire electricity to power your town, mod script triggers several NPCs to show up. Might be able to spawn NPCs with varying skill levels as well based on what is built. If you build a power station, NPCs with high intel/repair and engineering skillsets show up. If you build a food/bar/restaurant for the town (like the one shown in that town inside the baseball stadium) then you'd be more likely to attract more traders with Brahmin. Also these traders would carry rarer, highly sought after goods/merchandise from other areas of the wasteland which are hard to find etc.

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Roy Harris
 
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Post » Thu Nov 26, 2015 6:29 am

-Weapon stacking. I will beat this drum until I die. It would be nice to have a limited inventory and the ability to equip say 3 weapons, which would all be visible and stacked on our body at any given time, and we would holster one before drawing another.

-Spouses & children

-Tattoos! And lots of options, not just tribal crap and then skull faces 100 times. Preferably religious symbols

-No ending. I think they learned their lesson with FO3, but still... no ending to the story!

-Awesome pistols and a duster outfit. I like the Lone Ranger vibe

-A cool messy hairstyle. I never did really like any of the hairstyles in FO3

-Baseball caps! And let me wear them like a thug

-Hopefully they still have player housing in settlements, even though we can create our own.

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Ashley Hill
 
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Post » Thu Nov 26, 2015 1:41 pm

Just like Fallout, and Fallout 2. :clap:

Fallout 2 had at least three of these IIRC.

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Jessica Colville
 
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Post » Thu Nov 26, 2015 8:25 am

Basically, here are the ideas that I have expounded on in other posts, put in spoilers for your eye's convenience!

Regarding settlements:

Spoiler
- Settlement diplomacy - your settlement could decide to trade,ally,raid or even invade other settlements

- Decrees that would shape your settlements e.g. isolationism, forced labour

- Choosing what type of settlement it would be e.g. raider settlement, simple settlement, or even a religious cult

- Side-quests from settlers that we could relate to

- Random quests that requires PC's decision/involvement e.g. the settlers found a trove of pre-war materiel, but could only salvage some. You decide which to salvage

- The significance of your settlement (or your lack of) in major quests e.g. you settlement send aid or volunteers to x faction

Regarding crafting:

Spoiler
- Ability to scavenge "materials" (body parts) from enemies through perks to be used in crafting e.g. toxin from radscorpions, and even skulls

- Additional recipes in cooking for some perks such as Cannibal, Animal Friend, etc. e.g. Steak a la Mysterie (human steak), vegetarian dish (because you love animals), sugar bomb pie (pre-war food enthusiast)

- Ability to personalise your crafted item e.g. decals, paints, scribblings

Regarding quests and storyline:

Spoiler
- More interesting quests as usual

- More ways to end the main story

- More choice to develop the main story e.g. you kill an important and essential character which would lead to repercussion (not really important characters which would render the main story unfinishable and the wasteland doomed)

- No perma-endings like FO:NV and FO3 without Broken Steel

Regarding factions:

Spoiler
- More wacky factions, whatever they are

- A faction from a foreign country e.g. foreign traders from across the sea, basically Europeans like Moriarty, Tenpenny, and Desmond Lockheart

- Complicated relationship and conflicts between the factions e.g. the BoS hate the Enclave (if they are present) and Raiders, but are somewhat ambivalent to the Railroad or even the Institute, and cold but not at war with another faction

Regarding items:

Spoiler
-More cool armors. Keep it up, Bethesda!

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Stacey Mason
 
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Post » Thu Nov 26, 2015 10:09 am

Unfortunately Obsidian won't be touching this in any way.

Not after Bethesda completely screwed them over New Vegas.

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Jack Walker
 
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Post » Thu Nov 26, 2015 7:26 pm

So I'm a YouTuber and I was sitting back this evening, looking at the Bethesda Store (drooling at all the merchandise I can't afford) (I'm obsessed with Fallout), and I started making a list, kind of like a wish list in my head, of things I hope are in Fallout 4, or things I wish could be in Fallout 4. I know MrMattyPlays (god of all Fallout 4 videos on YouTube, did a short series for a while that dealt with Wish lists but it was only from his perspective).

I was wondering if we could compile a list of things we want in Fallout 4 (or wish for) as a community so that perhaps I could make a few videos and so we could have discussions of the probability of it actually happening.

Things that I would love (wish) to see would be...

1. ( I know a lot of the community wants this as well) Duel wielding, whether it be pistols, maybe even shot guns! That would be so legit! It's possible in Skyrim (with weapons and with magic) so why not finally in Fallout? I was thinking maybe based on the weapons they could still work with the V.A.T.S system. Perhaps if you had two weapons you might sacrifice accuracy, or fire power since you're fire both weapons at the same time. Duel Snipers would be sick! (Is that too much like Borderlands 2?)

2. Local, or buddy to buddy 2-4 player cooperative and or Multiplayer. Obviously we don't want Fallout 4 to turn into an MMO (we already have the Elder Scrolls Online), but wouldn't it be awesome to actually game with a friend or up to 4? Running through the wasteland, marveling at the awesomeness and experiencing it together? It would be like having a few over powered companions (who are actually smart, depending on the friends you pick XD). Obviously bosses would have to be vamped up and there would have to be a loot system, who thinks it would work?

3. Real-time changing environments. I know the E3 showcase of Fallout 4 revealed we can now build houses, strongholds and more WHICH IS AWESOME! But wouldn't it be cool for Fallout 4 to run similar to (the Rift) (not how the game runs, but out the Environments change).. Like let’s say you make a decision or kill specific members of a faction that would be cool if the faction changed their headquarters, or completely moved them somewhere else. I know that Fallout has a major immersive storyline, and choices you make have HUGE impacts, but what if your choices also changed the Environment? (Just a thought)

4. Steam Workshop mods, I know you can work with Nexus and other incredible websites to apply mods to Fallout 3 and New Vegas but there's issues with that. When using Nexus it can sometimes be very complicated to learn how to use a mod the right way without screwing up your game, you have to move around so many files... do this, do that, (sacrifice your first born child... jk) And you have the threat of third party websites perhaps adding viruses to the mods (such as the issued with GTAV), I think Steam finally allowing people to mod Fallout 3, New Vegas and especially Fallout 4 when it comes out would be AWESOME!, Character Skins (I would love to run around as a Hobbit from Lord of the Rings, or as Pikachu in Fallout 4), also the ability to add weapon skins, new maps, smarter and more sophisticated companions and more!

5. Vehicles and Mounts. Fallout 3 and New Vegas (to the best of my knowledge) had Vehicles but none of them were drivable, Fallout 4 is open world so why not Vehicles and Mounts? (You used vehicles for certain quests in the fallout games, but were never able to control it personally). It would be sweet to blast around the wasteland in a battle vehicle or ride creatures such as the behemoth, IT WOULD BE AWESOME!

6. Tame creatures to use as pets or companions. (So obviously we've all seen the trailer, we know about the dog) but how cool would it be to have a "class" or skill to tame specific creatures (as mounts or pets), and be able to level them up alongside you or something? (It may sound a little like Pokémon but guys it’s a wish list!). It would be sweet to have a Giant Mole Rat or Wastwolf as a pet)

7. Flying Vehicles, somewhere along the same note as the driving vehicles, it would be sweet to fly around the wonderful world of Fallout 4 and experience it from the sky.

8. The ability to stream your own music from the real life PipBoy (with the collector’s edition). The real life PipBoy has me extremely excited (I'm hoping it will work with my iPod or my Android phone) the music in Fallout has always been AMAZING! But how sweet would it be to blast some AWOLNATION - (Sail) while battling a boss? Or some Radioactive (Imagine Dragons) while mysteriously searching the wasteland for amazing things. You could stream it through the PipBoy (if you have it) or internally add the tracks to the game, you could easily switch between the game music and your music. If multiplayer actually existed you could also use the PipBoy as a mic too.

9. This is kind of a wish and a hope, they talked a little about what the real life PipBoy will do but could it replace the PipBoy menu completely (if you had it) to the point to where you wouldn't have to use it in game? It would be sweet to never have to use the menu in the game ever again, you could just look at your wrist, pause the game, search for items (Switch armor or weapons, ect.. ect..) all while looking at your arm, It would finally build something exciting between game and mobile, I know games have tried before (like Assassins Creed Black Flag with its Fleet app, but those usually are a pain to use and most of the time useless.) if the PipBoy actually worked that way it would be amazing.

10. Epic DLC’s. There have been MANY “Leaks” (take with a grain of salt) and rumors that there will be 5 different DLC’s for Fallout 4, releasing after November all the way through the beginning of 2016. So far we all think that we only get to play one protagonist, supposedly we don’t even get to customize our own character (other than armor, weapons, etc.. but that’s only a rumor) It would be neat if the DLC’s would let you play other characters stories (some type of DLC that would go deeper into the Lore of Fallout). Also what happened between the 10 years of Fallout 4 and Fallout 3? Maybe a DLC in between those years would be amazing.

(Added by Reddit Users)

11. Hoping Fallout 4 isn’t delayed or have a horrible launch. November is already 7 months away and we are all excited to see what else is released for game details up until that point. BUT if the game WAS delayed into next year it would be heart breaking, Doom was supposed to come out in 2014? I believe, and it had been delayed to the point where fans almost thought it was cancelled until it was shown at E3. Next an amazing launch would be great (Bethesda is usually amazing with its launched A.K.A – Skyrim, Fallout 3, even the Evil Within, let’s hope it’s not an extremely bad launch like *cough cough* Assassins Creed Unity and Battlefield 4.

12. A more Diverse faction system, it would be sweet to be in the “grey” like in Fallout New Vegas, and Skyrim (Skyrim with the Dark Brotherhood, Thieves Guild, Mage circle and more added numerous options to do side quests for factions as well as be members of many factions, Fallout New Vegas had a similar option, unlike Fallout 3 which was either *black or white*. It would be sweet to join as many factions as you wanted OR if you joined one faction another one would get pissed off, it would be hilarious!

This is mostly what I have right now, it's just some things I've had on my mind, I would love to hear what my Fellow Fallout community and friends think (I'd love to add your ideas to this list) or discuss any points with you! I know you guys are as stoked as I am and November can't come sooner!

Goodnight :)

-SlenderDan

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Steven Nicholson
 
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Post » Thu Nov 26, 2015 4:00 am

I want topic at this point is generally pointless. The game is most likely done and they are testing it on the three platforms to iron out any bugs or other issues.

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Sammygirl500
 
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Post » Thu Nov 26, 2015 6:29 am

1. More than anything, INTERESTING COMPANIONS. Fallout 3 and Skyrim were huge failures in this regard, but New Vegas showed it could be done. Give them their own motivations and opinions, and character arcs that can go in different directions based on your choices.

And if Bethesda insists on Mass Effect-style conversations, go all the way and have companions participate in the dialogue, reacting to what you say.

2. Interesting moral choices. Not black-and-white "Noble vs. Selfish" choices, but ones that people can argue the merits of.

3. hardcoe Mode

4. A method to non-lethally subdue enemies, that's more difficult than killing them but opens up certain opportunities like the character helping you later or turning them in for a higher bounty.

Something like a point near death where enemies fall to their knees (like in Skyrim), at which point you can handcuff them or something.
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Ebou Suso
 
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Post » Thu Nov 26, 2015 11:38 am

You could say that those are already confirmed as being in the game. :D

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Kit Marsden
 
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Post » Thu Nov 26, 2015 3:58 am

A pre-war selfie stick from the great flamewars would be neat. Imagine beating raiders with plastic pole that has nuclear powered camera top of it.

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Emily Jones
 
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Post » Thu Nov 26, 2015 5:51 pm

Only if I then get to take a selfie of myself with the raider's corpse and tack it up on a board back at my settlement.

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Richard Thompson
 
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Post » Thu Nov 26, 2015 7:29 pm


You mean that really broken thing you can get at an early level that makes the game easy mode and makes stealth an entire joke?


You have basically stated everything I wanted.
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RAww DInsaww
 
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Post » Thu Nov 26, 2015 7:53 am

Long hair/beard options. Thats all I care about. plz todd howard

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Sarah Evason
 
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Post » Thu Nov 26, 2015 1:30 pm

[Animations]

- Better Physics. They still use the horrible rag-doll animations.

- Clothing Colouring & Weapons/Dye Options.

- Realistic Gore design. No more exploding blood splashes but more realistic mutilation (Mortal Kombat X)

- Smoother running animations. Less stiff/jerky movements.

- Looting & Interraction Animations. (Show the player picking things up or running hands throw corpse or drawers for looting.)

- Climbing Feature On Ledges (Uncharted) & Sprint-Jumping (GTA)

[Animal Relations]

- Return of Creatures from FO 1 & 2.

- Dog-Breed Selection? A perk that lets you choose what breed you want your dog to respawn as?

- Caravan Rides & Brahman-Back Travel / Mounted Brahman Turrets?

- Skinning Animals for Sale (Red Dead Redemption) or for Clothing Crafting.

[Gunplay]

- Meat Shield Perk (Grabbing live enemies or corpses like hostages to reduce damage on yourself.)

- Rolling Evasion/Sprinting & Crouched Sprinting With Weapons & Cover System. Perry System for Melee.

- Realistic Gun Physics (Weight / Reload Time / Recoil / Jamming)

- New Weapon types: Stun-Guns / Sticky-Grenades / Vertibird Drone Strike / Riot Shields / Spears

- Duel Wielding (Pistols / SMGs / Assault Riles / Grenades)

[Character Socialization]

- New Vega's Faction System & Loyalty System Improved. (Remove Karma or have it as a sub-caculation to influence)

- Various Job System (like being a mercenary, or doctor, mechanic, or caravan guard, or arms dealer, or regulator, courior, or escourt, or slaver.)

- Interrogation System (like if enemies try to flee or they plea for mercy you can grab them and ask for quest info or location hints)

- Better Police System: (Having a wanted Note on your character should raise the extremes the more waves you kill similar to the GTA star system.)

- Companion Command System (Give Combat Directions to Human companions as well)

- All Generic NPCs should be companionable If you develop Friendships with them. (Introduce relationships to deepen companionships).

[Quests]

- Quests Where you have to take over enemy strongholds or when other Factions Attack your customized one.

- Quests Where you can snipe down grounded enemies from the Vertibird; or other Vertibirds.

- Quests Where you Simulate trench warfare in the greatwar (like Anchorage)

- Replayable Quests where Randomly Generated NPCs attack and try to tear down your custom stronghold.

[Storyline]

- Multiple Endings based on Factions, Loyalties & Karma Influences.

- Endings that actually affect the outside world systems.

- Every character you interact with in main quest has seperate Ending. (New Vegas)

- Ending Conditions should alter the post Game.

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Nims
 
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