I must admit that I'm surprised by the lack of discussion around what appears to be the inclusion of both a large, seamless city in a BGS game, and the addition of interiors being on the "over-world" cell (rather than separated by a loading screen). These have both been highly requested features, and rightly so as they are real game-changers.
Aside from merely bringing the point to everyone's attention, I'm also curious if anyone's spotted any telltale signs of explorable interiors in the city footage. Examples would be transparent windows with a visible interior, or even doors that just look openable. The city appears much larger than what they've done in the past, and I'd be curious to know what kind of interior/vertical exploration we can look forward to. It looks almost as if some rooftops are explorable too, as there's staircases on a few of them.
I'm sure they'll show it off more extensively at E3, but I'm curious to know if the trailer hides anything away in it.