Ironsights ARE going to return, right?

Post » Thu Nov 26, 2015 4:41 pm

I just thought about this for a second. Ironsights were introduced in New Vegas, a game made my Obsidian... I really hope Bethesda doesn't take the FO3 approach to gunplay. Ironsights made me never touch FO3 again after playing NV, that and all of the weapon crafting and customization. Nothing like modding a .50cal with your own homemade incendiary ammo.

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Chica Cheve
 
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Post » Thu Nov 26, 2015 2:48 pm

...Why wouldn't there be? This isn't FO3, y'know.

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Cassie Boyle
 
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Post » Thu Nov 26, 2015 5:51 am

I'm pretty sure they'll have it. It was an intended (but incomplete) feature for 3, and they need to to focus on improving the FPS gameplay.

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Barbequtie
 
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Post » Thu Nov 26, 2015 3:23 pm

Hope so. One of the things I liked in New Vegas over FO3. Now I hope they "zero in" the iron sights. Some of the New Vegas guns suffered from not being so, yes I'm looking at you cowboy repeater! Don't give me that look!
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Mariaa EM.
 
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Post » Thu Nov 26, 2015 7:50 pm

I hope not.

Iron sights only block the view and lessen the possibilities for character based accuracy from the relevant skills (if there are any skills to begin with) - saying, that it would create those awkward moments where the player has his sights dead on and still miss the target - which in turn, only shifts the game away from the RPG and pushes it even more towards the FPS.

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Minako
 
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Post » Thu Nov 26, 2015 8:38 am

Hey much like real shooting. I go down to the range, lay up sighs, and still miss. Just because you got sights, doesn't take into account drift.

The only weapon in Fallout to ever hit exactly where you aimed it, was the Lincoln Repeater, with a Drift Stat of 0.

And hey, there's nothing more RPG than hunkering by a rock at a Death Claw, sniper rifle drawn up to Iron Sights and going "SMILE you sonuvab---!"

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Tracy Byworth
 
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Post » Thu Nov 26, 2015 11:47 am

Hope so, one of the best things about Fallout New Vegas. Fallout 3 is almost unplayable without VATS.

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Dan Stevens
 
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Post » Thu Nov 26, 2015 4:54 pm

I preferred the FO3 fake Iron Sights and the New Vegas Fake Iron Sights was much Worse. I would like to have the Fallout 3 Fake Iron Sights with the option for the New Vegas Iron Sights for those that like that way.

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Luis Reyma
 
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Post » Thu Nov 26, 2015 8:08 am

I hope so, iron sights is a real thing. Ha. And everyone.. EVERYONE who has ever fired a firearm has used iron sights. How would yall feel IRL if you had a bolt action rifle, no scope, 5 shots left and there were 2 raiders searching for you? You bet my *** I'd be aiming down them sights. And I agree, after the release of new Vegas and iron sights, I let my fo3 copy gather dust.
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Schel[Anne]FTL
 
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Post » Thu Nov 26, 2015 4:30 pm

It's uncommon for a FPS to not have iron sights or even a simple zoom in. Notable ones are Black Mesa, and TF2. Where history dictates the game would feel better and original. Fallout 4 will most likely never go back to being isometric. Something else I saw on the Steam store page, Bethesda claims it will be their most ambitious game to date.

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Kristina Campbell
 
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Post » Thu Nov 26, 2015 5:52 am

honestly I never seen the point of having gun related rpg stats to begin with, in all honesty it fealt like something just shoehorn in to satify fans with there head still to much stuck in nostalgia, I′m not campainging for them to do it, but I defiently wouldn′t cry if they scrapped all the combat skills and just kept all he none combat related skills.

Anyway on topic, yes please for iron sigts.

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Causon-Chambers
 
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Post » Thu Nov 26, 2015 11:24 am

You could basically say that about any of the skills or stats. But I see plenty of point in them. And it's not nostalgia. It's hard to immerse oneself into "roleplaying" when the character isn't himself but "you", or just an extension your mouse/controller hand, it becomes just that virtual avatar like in any other game and not a role to be played. The role is what you make of it; you create a character and play according to how he handles things, for better and worse, and how you develop him. That's the fun and point in an RPG; otherwise it's just a regular action/adventure game.

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Liv Brown
 
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Post » Thu Nov 26, 2015 12:01 pm

I'd rather a balance between player and character skill, so that I can't succeed (with my own skills) unless my character's skills are up for the task. Purely character skill based stuff just makes me feel like I'm operating a proxy instead of being a part of the world, and I have less control over how I want to actually play.

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Richus Dude
 
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Post » Thu Nov 26, 2015 11:26 am

I'd be fine with that. Provided that the impact of the skills is proper and not (like in Fallout 3) just nominal if even that.

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Wanda Maximoff
 
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Post » Thu Nov 26, 2015 8:32 pm

I think that what is even more important than whether iron sights are in game is that people understand that if they aren't by now, they won't be at release and if they are they PROBABLY will be.

If the game is close enough to release for Bethesda to show a teaser, then the development is at a stage where nothing new will be added and the only changes will be features being removed because they are incomplete or too buggy to fix in time.

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Nina Mccormick
 
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Post » Thu Nov 26, 2015 5:28 am

Different game this time. We don't know, but we're going to find out once its released. XD

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Dalley hussain
 
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Post » Thu Nov 26, 2015 4:56 pm

http://www.nexusmods.com/newvegas/mods/38927/?

The modeler who made Paciencia kludge-fixed it, which made it not work with the properly fixed root source of the problem.

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leni
 
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Post » Thu Nov 26, 2015 3:13 pm

Ok, well hopefully he/she/it doesn't do that again. I'll more than likely be on PS4 and won't have access to mods
*cry*
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Marquis deVille
 
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Post » Thu Nov 26, 2015 9:04 pm

I would be surprised if they did not have iron sights in FO4. it was clearly very popular and prefered and surely it wouldn't be difficult to add it as a feature

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Madison Poo
 
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Post » Thu Nov 26, 2015 9:22 am


Which is all fine and dandy when ya sitting around a table with character sheet and some dice, or the computer equivalent where everything is built around the numbers and the luck of a dice role, but once ya step over to fps, at least out of a combat perspective it becomes just clunky and frankly more frustrating then fun to have me physically point a gun at a target, but because some silly invisible number my bullet suddenly flies 90 degrees upwards.

Personally for me when it comes to handling gun combat, Borderlands struck a good balance between the interaction of RPG stats and personal fps gun skill.
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dell
 
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Post » Thu Nov 26, 2015 2:21 pm

I hope it's done right and smoothly this time. It was a welcome addition in New Vegas but sometimes felt clunky and impractical.
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Brandon Bernardi
 
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Post » Thu Nov 26, 2015 5:36 am

I wouldn't want to step over to an FPS when it comes to this series. And if that becomes the case even futher than what has already been done, I won't either.

On the "clunkiness" of stat based combat. That's how it is supposed to be when the character is not skilled, the reason you build up the skills is to make him less clunky and frustrating; and that goes for every task that is governed by a skill.

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Jonathan Windmon
 
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Post » Thu Nov 26, 2015 5:57 am


I understand that. I am more referring to the placement of iron sights on some weapons, the amount of zoom applied, and the overall fluidity of the whole thing which may be more of a personal gripe but I expect a more responsive combat system with some realistic iron sights, skill-based shots included.
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Paula Rose
 
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Post » Thu Nov 26, 2015 6:00 am

I hope this topic turns into the pros and cons of Fallout 3 and Fallout NV shooting, FPS vs RPG combat, Iron sights vs target indicator. Im torn because i liked Iron sights but understand the skill based Fallout combat. The physical iron sights on the weapons themselves were a bit distracting on alot of weapons in first person.(cowboy repeater) I couldn't see anything when shooting it. I have a great suggestion, MAKE 3RD PERSON SHOOTING MORE VIABLE. If the camera were properly adjustable i could walk around with my weapon at the ready clearing rooms and still be able to see over my shoulder to the tip of my weapon, instead of the camera zooming in on the back of my head all the time.

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Kayleigh Williams
 
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Post » Thu Nov 26, 2015 10:13 am

For you it's some silly invisible number but have you ever actually fired a gun? You don't shoot straight the first time you fire it or even for quite a while after that. The more proficient you get the straighter you shoot. That's what the skill represents. Would you really expect someone who just walked out of a peaceful vault and had only ever shot a BB gun before to be able to hit the broad side of a barn with no instruction or practice?

What's the point in having a role playing game if you can't roleplay? If this was a game designed solely as a shooter sure it would make sense to have the main character be a marksman, but this is a game designed so that you can do what you want whether its LEARN how to shoot a gun properly or to just go around chucking grenades at everything that moves or to not hurt a fly. If the past games are anything to go by you don't start out being a gun toting killer. The skill is there to represent your character learning and progressing. Borderlands is an RPG in the sense that you can roleplay this type of killer or that type of killer, it's not really a roleplaying game, it's a shooter pure and simple. Every single one of the characters in borderlands revolves around shooting things, there's the sniper, heavy gunner, mechanic, and healer archetypes but they are all essentially guns for hire. You have no choice but to shoot everything that comes your way. Fallout's different in that if you want to you can just sit around town blowing your money on poker or sit in a strip joint or hunt animals or just wander the desert avoiding the enemies (from past game experience obviously) Sure things might still try and kill you but that's life in a post apocalyptic wasteland. If you want to be able to shoot up the desert then put a little time into it and get proficient at it and then have at it. Meanwhile those of us who don't want to fire a gun will find that if they pick one up they aren't gonna be able to hit jack with it. And that's how it should be. Excluding the insane vaults like the boomers I doubt most of them have much in the way of fire power or a reason to use it. It's only once you get out that you start having a reason to use combat skills, the vaults aren't military installations training killers (for the most part) so it makes sense that you can't just shoot straight without having picked up a gun before. Hell if anything I think they should make you have to really look at a gun (and have sufficient intelligence) to figure out the safety and magazine release and whatnot the first time you pick up a gun or have it taught to you by someone before you can go around shooting or changing the magazines.

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Ludivine Dupuy
 
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