» Thu Nov 26, 2015 11:02 am
The most cumbersome, learning curve, odd, whatevr you want to call it - part about armor customizing is that so many items you need to break down in order to extract leather for example, arent directly extractable via the armor bench and you end up having to throw each piece or set of pieces on ground and use the not so awesome workbench interface to scrap it
And when viewing the item in the workbench list, some items clearly tell you what raw parts it breaks into, while many - in particular tons of items that give you leather and cloth, dont say in the workbench list view
It is as if some less than smart designer or dev at bethesda said - for every 'rule' re: crafting we implement, lets put in an exception so players will never know which scenario they will get and just love us more in that cute frustrated way.
1. Some items arw shown what it breaks down to, some items dont
2. Some items you can break down directly for raw parts in the bench type it relates to - armor or weapon, but some dont
3. A lot of things that you need to scavenge in order to make upgrades are the ones not listed as what it breaks down into and not able to be directly broken down by the armor and weapon stations
Awesome design bethesda, it is so crazy, it must have been deliberate and not just a horrible mistake