What do you hope to see with Fo4 entering the next gen?

Post » Thu Nov 26, 2015 2:18 pm

What do you hope to see in Fallout 4 since it will be on Next Gen only and not have the limitations of the previous generation? I'm hoping that the "New Engine" will actually utilize the new hardware.

I'm hoping to see greater LOD, like UGrid 9 by comparison would be amazing! Also having open interiors and open cities would be great, and I'm sure Arthmoor would appreciate that.... actually I dont think he plays FO but it would benefit the next TES game for sure.

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Kayla Bee
 
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Post » Thu Nov 26, 2015 9:36 am

What changes do next-gen games have aside from better graphics? More objects in a cell, bigger cells, or less buggy physics engine, something along those lines?

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Tiff Clark
 
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Post » Thu Nov 26, 2015 11:44 am

more npcs on screen at once, bigger cities or settlements. I'd like to see a bethesda game with a large population

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Romy Welsch
 
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Post » Thu Nov 26, 2015 10:01 am

Mqin change with PS4/ one is far more memory, from 0.5 to 8 GB
Grapic is 6 times faster. This enables far more objects and textures and larger cells
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ImmaTakeYour
 
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Post » Thu Nov 26, 2015 9:54 pm

Can the engine be improved so that when you pick up an object, every other object around it doesn't move about? Like in Skyrim, when I pick a bottle of mead from a table, the plates go flying.

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Kitana Lucas
 
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Post » Thu Nov 26, 2015 10:51 am

Little to no loading screens.
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{Richies Mommy}
 
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Post » Thu Nov 26, 2015 4:06 pm

Better hardware. More system memory to handle data, more video memory to handle more higher detailed objects on screen, faster processors. All of these things should allow Bethesda to put more viewable objects in a frame at one time with greater LOD at higher detail.

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ImmaTakeYour
 
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Post » Thu Nov 26, 2015 4:55 pm

I was very happy to see the dog walk into and then later run out of the house. You could even see out the broken windows! I'm still willing to bet cities will be in their own cell, but having the smaller homes/places to explore that dot the landscape exist in the same cell is soooo cool.

Even moreso when you factor in the weather we saw. For the first time in a Bethesda game, rain might not pass through objects! :D

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RObert loVes MOmmy
 
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Post » Thu Nov 26, 2015 5:11 pm

I'm excited with how battles will play out with (if) there are no load screen interiors. Imagine a gun fight with a huge gang as you scurry from house to house for cover! Passing through doors ducking under windows and tables... GODS IMAGINE IF THERE IS SOME FORM OF DESTRUCTIBLE ENVIRONMENTS!!!

I didnt see anything in the video to confirm the rain clipping, but I think it will be very embarrassing if it's still an issue. Hell Minecraft doesn't even have that issue.

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Brian Newman
 
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Post » Thu Nov 26, 2015 11:25 am

Improved Character movement animations - might have missed on this one already, but we'll see..

Larger and more populated cities. - Bigger game world than ever before....

Fewer loading screens- confident this will occur ( not sure that the trailer was a good example of this yet....)

Large improvement in graphic realizations, draw distance etc ( jury still out on this as well )

Cut scenes - used sparingly and not as plot bridges.... things like a longboat coming into the dock, vertibirds rising whenever you use one for fast travel etc. ( a nice touch would be an alternation of two or three different camera view angles so that repeated use did not always look the same...)

Audio files should also be considerably larger, be it dialogue, or soundtrack usage

Weather effects - sun, moon realizations .... Fog, gas clouds, light effects etc..

re-spawning in certain areas with different inhabitants than were encountered before..

I can think of more.. but this will do for now. Fingers crossed!

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Mrs. Patton
 
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Post » Thu Nov 26, 2015 3:44 pm

Fewer loading screens, shorter loading times
More lifelike settlements, where 4 NPC's in a row don't offer the same greeting, with the same voice
No lag when the battles are big
More branching quests and dialogues
Better lighting and shadows
More fluid animations
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Amelia Pritchard
 
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Post » Thu Nov 26, 2015 6:40 pm

The trailer, if not tweaked, seems to show much of this. Minus the dialogue bit, but their cities seem to be larger and have more npc's. Lighting looked better than Skyrim with better shadows, more colors and even hints of light rays. The animations seen in the trailer looked better than previous BGS games too. The dog in particular looked pretty good.

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Baby K(:
 
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