How long with out modding?

Post » Mon May 24, 2010 6:51 pm

I don't use too many major game changing mods until after a run through. I usually only add some extra clothes or some graphical enhancements, which I probably won't be able to run with TES5 and my current rig. After I've played the game through once I'll look into MMM and OOO which will probably take a year+ to make anyway. I hate the mods that add unbalancing things like "breath of thermo nuclear" whatever allowing you to become more powerful than anything in the game. I think the devs produce something worth experiencing off the hop.

But I'll add the boob mod as soon as it's released. :hubbahubba:
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Taylah Haines
 
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Post » Mon May 24, 2010 5:31 pm

Well all I modded in Oblivion was model and texture mods to improve the look of the game and bring it up to par with current games. I left the game play as it is, and I enjoyed it. I dont play OOO or MMM, I just play mods to enhance the gaming experience, and usually its years before any good enhancements come out.
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x a million...
 
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Post » Tue May 25, 2010 4:07 am

i wish more people where like you, i know people think mods are fun but to be honest the game is not called the elder mods V, cant they just play the game without moding i think modding is cool until a certain extent when people are making there guys look like anime characters and killing everything in one hit, why cant they just play with minor mods as in just quest and graphics


Totally agree. Years ago I used to post on a website called Morrowind Summit and there were times when I would look at screenshots of heavily modded versions of Morrowind. Some looked like a Final Fantasy game or Dragonball Z and others would look like a Hellraiseresque S&M fantasy land or something. And the people who posted such screenshots would talk about how much they love Morrowind and it's like, "No you don't. That doesn't even slightly resemble Morrowind. You just love that can impose whatever it is you do love onto this pre-existing structure."
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Stephanie Nieves
 
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Post » Mon May 24, 2010 4:49 pm

You guys are being way too harsh on people who heavily mod their games. You're acting like they're these monsters that are disrespecting the game by modding it, what do you care if they want to play as anime characters or used modded weapons and spells? Let them play the game the way they want. :shrug:
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мistrєss
 
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Post » Tue May 25, 2010 12:46 am

I'm not being harsh. I'm not calling people morons for doing that. I'm just saying don't pretend to be a fan of a game when all you want to do is mod it into something completely unrecognizable.
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Vicky Keeler
 
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Post » Mon May 24, 2010 6:05 pm

Oh-ho, if you thought that was bad, take a look at a few Oblivion mods >.> Not trying to be insulting here, just honest. I myself love using mods as long as they don't radically alter the game and stay true to the original style. The only 'mods' I'd really consider essential for Morrowind would be the Morrowind Patch Project and the Code Patch.
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Michelle Chau
 
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Post » Mon May 24, 2010 9:17 pm

I personally love to use mods, altough i'm not the stereotype mod user who converts everything in an anime one hit kill fest like some people seem to be thinking. I usually play around a bit first to get a feel of what the game is like and what needs changing. In morrowind i mainly used mods that added things like armour houses and quests and only recently have i been using a lot of graphic mods for MW (MGE is amazing). But for oblivion I felt like it was "wrong" when i played it, I especially disliked the way that exploring became useless since all loot (atleast most of it) was randomized and there weren't any places where you could just stumble upon an artifact or find that very rare piece of armour you where looking for, same with the enemies so in Oblivion my focus is more on gameplay changing mods. I'll just have to see what Tes V brings before i know what i'll be using.
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Kellymarie Heppell
 
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Post » Mon May 24, 2010 5:08 pm

I've played Oblivion and Fallout 3 purely on my PS3 and have never felt that I'm missing out on anything (apart from some DLC :swear: ) I'll play TES:V on my console too.
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Carys
 
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Post » Tue May 25, 2010 6:09 am

I respect people's opinions, but we must remember that mods don’t have to be all or nothing. Some people are talking about mods which, in my opinion, radically change the game. Most of the mods I’ve used did not do that. I have no problem with people who do use them. I just don't use a lot of them. I also respect those who don’t use any mods at all. To each their own...

In Morrowind, I think I installed Real Signposts which makes those signposts readable from afar, Rhedd’s heads (for better looking faces) and Better Bodies (a fantastic mod). I would say Rhedd’s Heads and Better Bodies may fall into that group some of you would categorize as those that “radically change the game.” In addition, I installed a fantastic mod by GhanBuriGhan that involved travelling merchants and a great, little mod called the Modern Adventurer which a *cough* friend of mine worked on. Others included various clothing and armor mods which created some beautiful looking things. None of them created uber-items, just fantastically detailed items to be worn.

With Oblivion, I didn’t install many at all. I created one which made Auriel’s Bow, and I am looking forward to seeing http://www.thedarkbrotherhood.com/index/index.php when it is finished.
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Eve Booker
 
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Post » Tue May 25, 2010 2:28 am

With Oblivion I played first on my console with all the DLC but recently I bought it for PC and I love mods. I just play mods to enhance the experience of the game rather than replace it.

For TES V I'll probably play the whole game without mods unless some really good graphics mods come out and then I'll start modding it (whole game means the main quest, all guilds, and all the exploration and side quests that I usually find on my way between towns)
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Claire Jackson
 
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Post » Tue May 25, 2010 6:34 am

Not sure why this has turned into a mod bashing thread but then I don't see too many modders defending the cause on here either. Firstly, if you are a console user or a purest who doesn't use mods your answer to the OPs question could be a simple "No, or never, cause I don't use mods". Those of us who do use and/or create mods may have varying responses to the 'when' part of the question. I personally create new content (primarily resources). I enable users/modders to play with custom armors, weapons, architecture, etc. I don't do radically out-of-theme stuff or alter gameplay at all but thats just me. If someone wants to play TES V looking like Daffy Duck weilding an uber-enchanted toilet plunger more power to them.

Now I have a long list of resources I've already made that for one reason or another did not work well in OB because of technical limitations. I'm hoping TES V will support these items and they will become more viable. So to answer the OP... I will play thru the world til I get a sense of what is lacking. If the armors are ugly I'll make/or download new ones, if it rains indoors I'll try to find a way to fix it, if tech is there I'll prep and release lots of new custom content.
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Nick Swan
 
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Post » Tue May 25, 2010 1:15 am

I'm not being harsh. I'm not calling people morons for doing that. I'm just saying don't pretend to be a fan of a game when all you want to do is mod it into something completely unrecognizable.


I don't think anyone here has suggested modding the game into something completely unrecogniseable
Still being a fan of the game shouldn't mean suspending your own critical judgement
Theres no such thing as a perfect game. Developers are always limited by time, budget, the need to make a game playable on the average PC or console. Sometimes they even make mistakes :shocking:
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Miguel
 
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Post » Mon May 24, 2010 6:21 pm

Well, Redek is just being honest, though perhaps a bit harsh, yet despite that I agree with him on a few points..Look, I have nothing against people who like to use anime mods, it's their choice, but it's also my opinion to not like those type of mods. To me, they just seem far too out of place in any TES game, but people will still design such mods, so there's really no point in complaining.

There is no denying that some of those mods are quite well-designed, and considering that it takes some work to be able to mesh and texture I have to commend them for what they've done, even if I don't agree with the style they've chosen to work on. Perhaps it's a little unfair to call them out as not being fans of the game, I mean, if they enjoy it enough to dedicate time and effort into designing new items, then they obviously admire the game, right?

Hopefully this isn't going to offend anyone, I'm just being honest here.
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Talitha Kukk
 
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Post » Tue May 25, 2010 2:00 am

Look, I want to make two points.

A: Some modders are presumptuous pricks. I've been to forums of other RPGs (some made by Bethesda) and there are people who plan mods well in advance of the game's release. Sometimes when they have barely any information about the game at all. And these people claim to be fans of the game or series when they're so egotistical to think they can "fix" a game without even playing it or really even knowing anything substantial about it?

B: I understand that modding is a hobby for some people. Video games are an interactive medium and mods feed into that. I get it. And I'm truly not trying to offend people who enjoy making mods. But you can't get all pissy when you come across someone who doesn't want your stuff in their game. Like I said earlier, for better or worse I try to appreciate games and all media based on their own merits. You know, like if I were to say my favorite movie was 2001 and someone came up to me and said they had a custom version where they spliced homemade scenes into it I would probably have to laugh and say I don't want anything to do with it.
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Cesar Gomez
 
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Post » Mon May 24, 2010 10:41 pm

Look, I want to make two points.

A: Some modders are presumptuous pricks.


Outside of an asylum I don't think any modder is designing fixes for something they haven't even seen. :) There are some ego's around but I think you're slamming folks unfairly. Folks that contribute.

B: I understand that modding is a hobby for some people. Video games are an interactive medium and mods feed into that. I get it. And I'm truly not trying to offend people who enjoy making mods. But you can't get all pissy when you come across someone who doesn't want your stuff in their game.


I have never heard of a user being solicited by a modder to use their stuff. Its made 'available' for download. Are you being harassed and threatened by modders? Pressured somehow? How bizarre.
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Trey Johnson
 
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Post » Tue May 25, 2010 12:31 am

Outside of an asylum I don't think any modder is designing fixes for something they haven't even seen. :)


That's probably not entirely true. I'm sure many modders who do anticipate TESV are going through a bit of mental "what if..." exercises. "What if they recycle that blasted level system?" "What if they don't use some of the more intuitive mercantile skill gain mods?", etc. Would you call someone crazy for planning ahead under the assumption that various systems will continue on raw inertia? I wouldn't.

But then, my focus is on mechanics mods designed to make the game feel more right. I can't imagine playing Oblivion without Marksman Velocity, for example. First time I used that, my reaction was very seriously "Oh my GOd, I love this! It's so.... RIGHT!". If you're thinking more along the lines of "complete overhaul" mods, then I think we can agree that "that's a little strange".
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Jennifer Munroe
 
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Post » Mon May 24, 2010 10:43 pm

Outside of an asylum I don't think any modder is designing fixes for something they haven't even seen. :)


I personally am planning on recreating the mods I've made for Oblivion in TES V if it's necessary. For example, if Fast Travel is still in, I'll take the mod I made for myself to fix it in Oblivion and re-create it for TESV. I don't find that egotistical, I'm simply preparing for the worst. :shrug:
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Nomee
 
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Post » Tue May 25, 2010 9:21 am

I think you may be misunderstanding. You can't be 'designing' a fix for gameplay anymore than I can be fixing animations at this point. We don't know if there's a new scripting language or NIF file format or even if the system is going to use GameBryo. You can 'plan' or have intent that if things are broken you will create solutions but I think its crazy to be scripting, creating *esp's, etc at this point.
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Eve Booker
 
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Post » Tue May 25, 2010 6:55 am

It'd be nice if modders will import the models and textures they made for Oblivion into ESV.
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Zosia Cetnar
 
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Post » Tue May 25, 2010 7:37 am

I think you may be misunderstanding. You can't be 'designing' a fix for gameplay anymore than I can be fixing animations at this point. We don't know if there's a new scripting language or NIF file format or even if the system is going to use GameBryo. You can 'plan' or have intent that if things are broken you will create solutions but I think its crazy to be scripting, creating *esp's, etc at this point.


I think you're misunderstanding me as well. I'm not creating the mods yet, I'm simply making a guide for myself on how to re-create the mod for TESV. So while yes, I may not be able to use the same script, I'll still know how the script worked and will be able to follow the same guidelines when making the script for TES V. While I could technically start from scratch when TES V comes out, knowing exactly what I did in Oblivion will be very helpful for making a similar mod for TES V.
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Elizabeth Falvey
 
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