Damn, I hope they show us in E3 that menus.
Damn, I hope they show us in E3 that menus.
The pipboy could always be removed.
You just lacked the specialized tool to do so in Fallout 3.
Correct. I believe it is easy to remove with the proper passcode. However, the player never got one in FO3 because Vault 101 was designed as an authoritarian experiment under an overseer with absolute power, so the residents never got "admin rights" to their Pipboys.
But I think I remember reading that Pipboys have a safety feature that only lets the user remove them - so no one can steal a Pipboy off someone against their will. They could cut off their arm, but without being able to open the Pipboy 3000, they could never attach it over their own arm, and the Pipboy likely needs a bio-signal from the wearer to activate - that's why it can read your vitals. So you couldn't just hold one in your hands and use it.
And that's why we don't see raiders and everyone running around with Pipboys! (If I didn't read that - it is my head canon. )
Nice, good call. Thank the gods they separated the radio and the map into their own tabs. I'm hoping the Data tab is more organized, too; Skyrim distinguished between full quests and miscellaneous objectives, and let you have multiple active quests at once. Some more organization in the "Notes" section of the Data tab would be welcome, too.
It was a very silly Fallout 3 excuse to justify why you had to have a Pipboy. Presumably the device grows with you from being a child to an advlt and is water proof to avoid getting it wet whilst washing and somehow it doesn't make it hard to get dressed.
Jesus Christ, I honestly have no idea why Bethesda thought this trinket of law was a good inclusion.
But if it is handheld how would you use the pipboy light and hold a twohanded weapon at the same time? I've never used that mod so I don't know how they handled it.
I wonder if the Pipboy menu will be monochromatic like in the last games. I'm guessing it will be, but I'd prefer a Pipboy Color. Maybe it'll even look more like one of those old Game & Watch games.
It doesn't seem to have the fingerless glove any more, so I'm hoping that even without power armor specially accommodating it, you'll be able to wear gloves on your left hand. I hope so anyway: a conspicuously exposed left hand is even worse than that stupid fingerless glove from last time.
Actually I remember reading in the manual for the first Fallout game it says that the pipboy is wrist mounted. I don't have time at the moment to quote it exactly, but I'm sure that is what it says. I can check in a few hours if you don't believe me.
Page 60 of the Fallout 1 manual
http://pablotron.org/files/fallout-manual.pdf