This 2015 not 2008 ... Keybindings on Azerty Keyboard

Post » Thu Nov 26, 2015 2:55 pm

3 hours in, I do like the fallout series so not going to spit on it just yet, even thow I was expecting much more than this, Bethesda Laziness I would say. Outdated graphics, Engine and so on... But after I will probably get over them ...

Now my main issue is : You do know other people in the world use different keyboards than Qwerty right ? Currently using an Azerty Keyboard (in France)

90 % of other games know that and change settings accordingly however not Fallout 4 in 2015 .... so I change them myself for strafing mainly Q instead of A....

And A instead of Q for Vats etc .... However when in pip boy (games for example) or in Vats I still need to use A and D ... and not Q and D even after switching those in Controls menu.

They seem hardcoded into the game "A and D" and you did not think, people might want to use other keys ? gah!
Need to see if there is in a ini.file now or change my keyboard settings to UK for now ..... 2015 .... are you guys being serious ?

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Paula Rose
 
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Post » Thu Nov 26, 2015 9:21 pm

there are a bunch of threads now about how poor the key binding is....well isn't. Even Qwerty folk can't rebind things and the entire keypad is off limits, can't rebind ANYTHING to it.

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ashleigh bryden
 
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Post » Thu Nov 26, 2015 9:14 am

Will more noise light a fire?

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Dean Brown
 
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Post » Thu Nov 26, 2015 11:56 am

Yea this is very frustrating.. I will not be playing this game until there is a workaround for the numpad, as that is how I always play FPS games.

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le GraiN
 
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Post » Thu Nov 26, 2015 12:09 pm

Totally agree. We can change the keybindings for moving around, but the ones for the interface are hardcoded. From the character creation, to the mini-games, to the VATS, we have to use hardcoded keys in weird places on non-qwerty keyboards. Imagine you hade to use WASD to move but ZQSD everywhere else, litterally unplayable with a non-pausing VATS.

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Rachel Hall
 
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Post » Fri Nov 27, 2015 12:30 am

There doesn't appear to be an editable config file for keymaps, including in the compressed Interface.ba2 file.

In addition, the hardcoded keys break most attempts to remap because they include the arrow keys, which was pretty thoughtless.

I was going to try to figure out a partial remap using AHK and changing some keys in the game, but I'm getting that "effort pit" sense I had with Skyrim, which I couldn't get to work reliably for almost six months.

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Adriana Lenzo
 
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Post » Thu Nov 26, 2015 1:48 pm

Just throwing my two cents in,

Same problems here. I use ESDF for movement but this makes looting a problem because "E" remains the key for picking up items, so if I'm walking toward an item, I pick it up before I can even look at it.

I'm guessing most people are experiencing symptoms of the same problem of keys not actually remapping but in the best case just adding new keys to existing mappings.

I'm hopeful we'll see this patched in the next couple days; I can't imagine it's a huge problem to address.

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Kayleigh Williams
 
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Post » Thu Nov 26, 2015 4:21 pm

I have the same problem. Since I use an AZERTY keyboard, I remapped WASD to ZSQD, except it doesn't work when I am in Workshop mode, which is very disorienting. And apparently, it's a broad issue.

I hope you'll be able to fix it soon Bethesda, since it's a perfectly identified and reproducible problem, which can get very frustrating. It's not like we have QWERTY keyboards lying around, waiting to be used to play Fallout 4. We really need this to be fixed in order to enjoy the game properly.

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Olga Xx
 
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Post » Thu Nov 26, 2015 3:05 pm

Same here. It's actually quite a severe issue considering that all French and Belgium players can't use the workshop mode properly.

BTW, I love the game... so badly...

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ImmaTakeYour
 
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Post » Thu Nov 26, 2015 8:56 pm

well... I am an arrow/numpad player.. I can't play this at all... I am just going to sit out (finishig up NewVegas first...50% done still) till Bethesda fix this.... I am NOT doing the Autohotkey thing again, after stupid DarksoulsII... stupid key delay for double click heavy attack... disabled my jump attack, and shield break.... hopefully DS3 don't have that.....damn... off track... YEAH... please Bethesda... let us hot key controls!~

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Reanan-Marie Olsen
 
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Post » Thu Nov 26, 2015 10:21 pm

Basically everywhere some unpaid intern has hardcoded a key for revenge. Workshop mode. VATS. Taking stuff from containers....

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saxon
 
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Post » Thu Nov 26, 2015 10:25 am

Ifailed has poted a tutorial on this thread: http://www.gamesas.com/topic/1544180-keypad-bindingrage/on how to use AHK to rebind keys until they release a patch to fix this issue.

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Gaelle Courant
 
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Post » Thu Nov 26, 2015 10:36 am

Same thing and am not happy. Azerty keyboard, how can you not think about somethink like this??? Or the handicapped? You got a game, you use a mouse and a keyboard to play it, hell if I was still playing as a lefty like I did when I was younger I wouldn't have been able to play a game I BOUGHT!

So BUMPING and I hope everyone elses bumps this thread untill we get a reply and a fix from gamesas.

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Maddy Paul
 
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Post » Thu Nov 26, 2015 3:57 pm

Three belgian players here.... Please add azerty keybinding. I'm sure there are tens of thousands of us, core functionality isn't there for us.

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Jennie Skeletons
 
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Post » Thu Nov 26, 2015 4:55 pm

Another option if you have one is to use a controller.

Hopefully they will patch it in but I have a feeling it might be hardcoded due to the additions of settlement building.

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hannah sillery
 
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Post » Thu Nov 26, 2015 9:48 am

Settlement build has nothing to do with the reserved key bindings. It simply has to do with poorly ported shoehorned console UI.

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Jon O
 
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Post » Thu Nov 26, 2015 1:15 pm

The mouse and keyboard support literally was a "friday afternoon" addition to Fallout 4. No way did someone spend more time on it than that. They took the mouse and keyboard fuctions of previous titles, tweaked them a bit and shoved it into Fallout 4 and called it a day. I say this because many of the same problems that were in their older games are back in Fallout 4. That shows you how little attention they gave the mouse and keyboard experience.

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Dan Wright
 
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Post » Thu Nov 26, 2015 3:10 pm

I would not call this UI a Console UI. Also I believe Bethesda ports the games to the consoles and does not port to the PC.

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Stacey Mason
 
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Post » Thu Nov 26, 2015 12:15 pm

I think you'll find that the UI is tailored for console controllers. One key doing multiple tasks and other keys doing the same fixed task. They have just ported console controller bindings to the PC keyboard, thus the reason why certain keys are hard coded. It's clear that the UI is tailored for the console market, overly large idiot proof icons, no real decent sorting system to speak of because of the limitations of a game controller. The same thing happened in Skyrim, why do you the SkyUI mod was created and MTUI for Fallout 3 and New Vegas.

They are all developed for the console market and ported to the PC. I think the last game Bethesda created solely for the PC market was Morrowind. Check out the UI in that, it's night and day compared to now. Smaller text and icons, more PC user friendly UI, scalable windows, scalable icons, scroll bars, an interface that is made for the sole purpose of using a mouse cursor and not like now a limited number of buttons on a game controller.

Yes they are developed on a PC, but they are by design created for the console market, hardware, controllers and demographic. They are then ported to the PC in this stale PC unfriendly form. If that wasn't the case we wouldn't be having this conversation right? The functions for the PC would be in place on release day as they were back in 2002 when Morrowind was released with all the functionality we all come to expect from a PC title.

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Jesus Sanchez
 
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Post » Thu Nov 26, 2015 8:52 pm

I play both on the PC and Xbox One and have no issues at all with the UI. I use KB&M on the PC and have no issues but then I do use the default key bindings. For Skyrim I preferred the Vanilla UI on the PC. Yes people do not like the UI and have no problems with having options to fine tune the UI to your liking

I thought the UI for Morrowind was quite bad on the PC. I guess each to their own. This is getting too far from the topic.

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Justin
 
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Post » Thu Nov 26, 2015 6:14 pm

Very true, each to their own. But you cannot deny the fact that this whole key binding issue is all very much tied into the UI and how the devs have dumbed down to suit the needs of the console market.

Don't get me wrong. I have 3 consoles myself. I bought the PS4 just to play GTA5 with my friends online. I prefer the controller for that game. It works well. Right tool for the right job. But imagine if Rockstar decided to set all the controls on a controller and UI that tailored for a mouse and keyboard. That would be crazy right? Well this really is no different. Especially when the developers are so deeply embedded in PC gaming history from the days of Elderscrolls Arena way back in 1994 and the more poignant Fallout back in 1997. These all started life on the PC and people have invested a lot of time and money in these titles. People are passionate about these games that they have created a long bond with and get upset when they are being destroyed by the very people who founded them.

What maddens me more is I bet they will release a DLC before they fix this issue, if it is fixed at all.

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Anna Krzyzanowska
 
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Post » Thu Nov 26, 2015 11:13 am

Even if you use the default keybindings, you'll still run into issues when using your mouse in the games terminals. The pointer is innacurate and you'll often have to click twice for it to register a seclection. When using the perk chart you would assume the scroll wheel would scroll you down, but no you have to drag the mouse down to the bottom in order to reveal more of the chart. There's lots more little niggling issues like this that shows this game was optimized for consoles, and not the PC. Its not even debatable I'm afraid, there's just too much evidence to argue otherwise.

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Sheeva
 
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Post » Thu Nov 26, 2015 7:29 pm

Well this thread is about NOT using the default keybindings. There are dozens of others where people rightfully complain about how bad it is even with the default, you liking the current state of affairs does not change anything, and since you don't even feel this is a console UI, there is not much to discuss.

But try doing what people in this thread are talking about: change the default keys. For example rebind your keys from WASD to ESDF for movement like many people with qwerty keyboards do. You will see that the character creation screen, the VATS, the workshop system, all of them will still use the hardcoded WASD keys. Try rebinding the Activate key from E to lAlt. You will see that taking individual items from a table will use the new lAlt key, then taking something from a container on the same table will still use a hardcoded E.

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Katie Pollard
 
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