PC console SPECIAL point

Post » Fri Nov 27, 2015 1:56 am

***Sorry, hit enter on accident and posted half a thought***

Hello!

I have a question for anyone who has any insight into this.

I saved my game right before I picked up the Pip-Boy in vault 111. After I picked it up, I added my S.P.E.C.I.A.L. points. I think there were 21 to start out with, but, I could be wrong.

After I assigned them, I ran a console command "player.setav Luck 10 && player.setav Charisma 7". All good so far... Points were added to my character right away.

Right before you exit the vault, you are asked if you want to change your character.. I selected to change my S.P.E.C.I.A.L. points up. To my surprise, I could change -17 points. It was listed in a negative number that would be subtracted from the over all list and never come back. (If you just spam the enter button while clicking around, it allows you to bypass this check and accept whatever is on screen)

So, in the code, it checks for the original 21 points and nothing else. Anything over is represented as a negative number. This has me questioning if you somehow go over 10 in the special poitns, does it roll back to 1, or go onto negative numbers, or does it just add them to 10.

Really, this is me thinking that a crazy negative number being placed somewhere could have amazingly funny effects.

Does anyone else have any experience with this?

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CHangohh BOyy
 
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Post » Thu Nov 26, 2015 11:35 am

I haven't tried it in FO4 yet but in Skyrim I always used the command player.modav [stat] <+/- the number of points you want to adjust by> and it always worked and remained permanent after exiting the game.

So to adjust luck by 5 points you'd type:

player.modav luck 5

To reduce a stat you'd type:

player.modav luck -5

Not sure how it would apply before leaving the vault.

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christelle047
 
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Post » Thu Nov 26, 2015 9:59 am

I would wait until after leaving the vault to change stats like that.
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Anna Krzyzanowska
 
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Post » Thu Nov 26, 2015 12:08 pm

SPECIAL modifying gear/chems/food can easily push you above 10 in a stat, so it definitely works fine to an extent.

You can definitely go far above 20+ in a stat easily enough with modav, but I haven't tested to see if it actually functions properly. It might simply have a 'practical cap' somewhere, where a higher stat has no appreciable effect.

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vicki kitterman
 
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Post » Fri Nov 27, 2015 1:35 am

Yeah, I noticed there's lots of gear that adjusts stats. That's why I try to get interesting hats, glasses and a mask/bandana rather than using any sort of helmet.

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A Boy called Marilyn
 
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Post » Fri Nov 27, 2015 12:49 am

It remains at the modded level after leaving the Vault. Carry weight, APs, HPs, etc. all operate as you would expect in-game. Modav does not, however, seem to have any effect on the SPECIALs in the perk chart. So even if you use modav to boost your 4 intelligence up to 9, the perk chart continues to read it as 4 and you'll need to expend two perk points to get the INT 6 necessary for the Science! perk.

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Mark Churchman
 
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Post » Thu Nov 26, 2015 8:35 pm

Hmm, interesting, good to know. I might try an experiment and use modav to say increase AGI by 4 and then legitimately increase it via a level up to see if it readjusts or if it still stays 4 less for perks.

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Wayne W
 
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