We could live without character creation if had to.
We could live without character creation if had to.
I voted for in-depth stories and quest (I have enough imagination to make up my own quests in an open-world game) but I'm not happy about it.
The one thing on this list that I could never sacrifice is character creation. If Fallout 4 is fixed-protagonist, it gets an automatic "no-buy" from me.
I think some members, myself included, were not only confused by the choices but the polling concept, itself. Revisiting the OP, it reads as a choice of favorable features we hoped were in and not due to limitations. The latter scenario is what i found to be of the most interest.
I think it started out and had the potential of yielding interesting results, provided everyone was actually voting for the same reasons or voting at all. I think we need a new poll. One that explains the concept of choosing through a limitation perspective.
Graphics Quality
Character Creation
World Size
Combat Mechanics
In-depth Quests
In-depth Characters
SPECIAL
Choice and Consequence
Never had number 3 from Bethesda, so I guess I wouldn't miss it.
Excuse you...
...but there is no need whatsoever that a game scarifies one thing from another. Games that scarifies things for other are the ones that are rush out and besides, if they have updated their software like they did for this game? That means that they din't have to sacrificed anything. And hope they haven't don it so.
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This is question is useless I don't want them to sacrifice anything.
If I would revote, it would be character creation. Set character that can be played in several ways as per the character system in place is much less of a sin to lose than the rest of the poll items.
Companions can go. I hardly used them anyway. The game is about you, not them.
Don't see much point in voting, since it is a Bethesda game it most likely will not have "In depth stories and quests (mainly fetch quests in game)" nor meaningful "Consequences of each of your actions".
So i am ready to sucrifice these two, because you can not sacrifice something you never had.
Unless this time they hired some competent writers, but with each new game they gain more audience and hence money, maybe they even do not see quality of writing in their games as a problem.
You mean like Chris Avellone was actually working with Bethesda under secrecy as a writer for some of their material and coaching them into writing better material?