Romance and six

Post » Thu Nov 26, 2015 8:17 pm

Banging prosttutes sounds ok, but i'd rather they didn't commit resources to marriage and stuff like that.

User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Thu Nov 26, 2015 11:41 pm

What a bunch of perverts! Just go kill everything, like a normal person!

:teehee:

But no worries, there'll be mods for that. Regardless of how fancy animation system they set up this time trying to prevent it :lmao:
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Fri Nov 27, 2015 12:26 am

Romance is OK....if you put some good writing and voice acting behind it, otherwise it's lame.

About the only time I saw it done well was wooing Bastila in KOTOR I....and you never get beyond first base in the scope of the game.

User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri Nov 27, 2015 3:24 am

Please bear in mind that politics and criticism of nations is not allowed on this forum, so please don't post stuff like "X Country is dumb because they're squeamish about bonking", because then people get cross and I have to fetch the banstick.


If you're playing on PC, I made a http://www.nexusmods.com/skyrim/mods/20356/? to make the males better looking. :smile:


Personally speaking, I thought it was cool at first, but then it became a sort of minigame, where I was changing my answers just to manipulate the game. Like, my friend told me which answers to choose in Dragon Age to make sure that my character could get together with Alistair. That to me undermines the spirit of playing the game, which for me is to answer each question exactly as I would if I was that character in that situation, and it created some jarringly unnatural situations where my character behaved contrary to her nature. For those talking about "realism", the rather abrupt process in Skyrim is probably closer to weddings in, say, Westeros (no, not those weddings), where characters barely know each other. Perhaps an ideal could be somewhere in the middle, where you could trigger a short quest that is slightly longer than Skyrim's but doesn't necessitate 16 hours of smalltalk and the sacrifice of a crew member (Mass Effect) to make it happen?
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Thu Nov 26, 2015 8:27 pm

I'd like that. Maybe something were you have to do 3-5 fetch quests of varying length for the non-following NPCs, while for followers it's a mixture of completing the quest that enables you to use them as a follower and using them as a follower long enough to raise an invisible disposition meter that's more than Love, Neutral, Hate.

User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Thu Nov 26, 2015 9:45 pm

there are a bunch of mods that did a lot better job of it than Bethesda did with Skyrim, and most of those are not realy that good . . . . so, , , ,

User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Thu Nov 26, 2015 4:16 pm

Loved me some KotOR!
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Fri Nov 27, 2015 3:46 am

Part of the problem is quest/dialogue designers who use a 'flow-diagram' mentality when designing the romance dialogues. It shouldn't be a case of;

"Here are three things your character can say in this specific point in this particular conversation. One of them breaks the romance, no matter how highly your companion thinks of your character."

Instead, something along the lines of;

"The decisions your character has made and the things they've said so far have made the companion approving on-the-whole. Romance is still possible."

...would feel more natural.

As for romance being a bit of a mini-game... well, it does sort of put the player in the position of being the kind of person who tries to impress someone they like, and say things and do things that will persuade the object of their desire to like them in return. Which isn't unrealistic, per se, but does rather preclude the possibility of romance for roleplaying a character who's less aggressively romantic. On the other hand, allowing more romantically laid-back player characters to still find romance might need NPCs to make romantic overtures - which a lot of players are rather vocally opposed to, for whatever reason :shrug:.

User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri Nov 27, 2015 12:45 am

That's exactly what I would like. No convoluted questlines, just a "hey you're all right, do a quest for me and we can live together and be like, a thing" that offers benefits like a safe place to stay or all of the slife-of-life stuff Skyrim/Hearthfire touched on.

As for six, but ultimately I'd rather they just had a fade-to-black sequence. I've rarely seen a six scene in any form of media that didn't just feel tacked on and awkward. But just alluding to sixual themes like the games have already done? Absolutely.

User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Thu Nov 26, 2015 3:54 pm

I hate romances in games. Their implementation usually feels forced and I've never really understood the appeal. Bioware makes it so that the hardest thing to do in the games is avoid all romances. Say one wrong line and woops.. your're dating.

As for companions.. Unless I have the control to build them the way I want. I usually just pick them up for their silly quest and then drop them as soon as I complete said quest.

User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Thu Nov 26, 2015 12:21 pm

I would like for prostitution and pickup lines in the game.

Mostly to give off the feeling of hopelessness in the world. And flirting because It's what people do and it can get very comical.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Thu Nov 26, 2015 10:20 pm

Exactly. The only game I've been completely satisfied with the romance angle is Jade Empire.

User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Thu Nov 26, 2015 2:10 pm

Now, i have seen and heard many opinions on the ideas of relationships in games. Granted, as someone who did play in SL, you have to take into account, that is a real person, not a computer AI there. In Skyrim, I liked having the option at least to getting married, and at least adopting children, i enjoyed having a wife fighting along with me and kicking as much ass as i was. In NV, granted it was just prostitution unless you threw in mods, that was fine too. With Fallout 4 coming, imho, i would of course like to see the prostitution, for both men and women, but i would like the option of a relationship as well, and marriage too. If your fighting in the wasteland, or in some underground area, who would you rather have covering your back, some stranger you hired, some companion you have to earn their loyalty, or the person you love and would protect with your life your married to, and who loves you and would protect you as equally? I would go with the latter because you know unless something is REALLY wrong, they have your back.

User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Thu Nov 26, 2015 6:31 pm

Seriously though romance, if they ever find anyone who actualy can write it where You can say hey at least it was not written by Biocrap, I don't have a problem if they try. The only charitable thing I can say about Skyrim "Romance" " System" was tat at least it was not whambamthankyoumam.. But only because the forgot the thankyoumam bit at the end.....
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Fri Nov 27, 2015 12:36 am

Well the little store the spouse would set up every day for you was nice, along with the Well Rested perk (or whatever it was called). Used to love to hear Ysolda say "Back from another day of adventuring I see" when I came home. I could see this coming in handy in the FO world.

User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri Nov 27, 2015 3:03 am

I enjoyed BG era romances, which added a little interest without being so resource intensive that you felt you'd missed out on a significant part of the game if your character missed a dialogue check or didn't find a satisfactory partner, but I doubt that that approach would be accepted today. Folks who want romances generally want those romances in-depth and full-featured and those who don't, don't want to see major development time and resources devoted to something that doesn't interest them.

I also don't think that Skyrim's implementation of marriage was intended as "romance." I think it was much more about domestic partnership aiding survival in a cold world.

User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Thu Nov 26, 2015 9:34 pm

having an option to marry in fallout 4 would be a first in the fallout franchise (unless it happened in a previous fallout title and i missed it)??

plus an six option would help keep the human race going in the fallout wasteland. :tops:

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Thu Nov 26, 2015 6:52 pm

Spoiler
You can sleep with a women in Fallout 2 and afterwards there is a shotgun wedding. She ends up joining the party and is an absolutely worthless and annoying member. It was a pretty funny experience though.

User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Fri Nov 27, 2015 2:16 am

I'd like it. It would add more depth to the character and to those he/she interacts with.

User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Fri Nov 27, 2015 12:50 am


What was even cooler was my female PC did that also. Talk about ahead of the times.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Thu Nov 26, 2015 5:33 pm

I feel like two chicks pounding the turf are the least of anyone's problems in a nuclear wasteland.

User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Thu Nov 26, 2015 12:17 pm

If it's the dark humour sort like in Fallout 2, that would be hilarious.

User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Fri Nov 27, 2015 1:48 am

Ha! I am a CRPGer. I know nothing about either of these things!

User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Previous

Return to Fallout 4