Turn based or real time?

Post » Tue May 25, 2010 11:15 am

So getting back to the overall theme of the thread, there's a 75%-25% split in the polls, favoring real-time gameplay.

As others have pointed out, though, this is Bethesda's official forum, and Bethesda hasn't made a turn-based game... well, ever, as far as I know. So it's safe to assume that, on other forums not so strongly biased against turn-based games, you'd see a 75%-25% split in favor of turn-based gameplay.

Therefore, about half of computer gamers would probably have preferred turn-based gameplay for Fallout 3 (and perhaps other games as well).

Problem is, the turn-based fans don't get any turn-based games these days. 95% of all new releases are real-time (including strategy games), many are first-person view centric, and if a game wasn't real-time before, the developer takes it and makes it real-time.

So perhaps you can understand why turn-based fans get a little pissy and agitated in discussions like this one.
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Setal Vara
 
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Post » Tue May 25, 2010 4:54 pm

Like I said earlier, F1/2 were awesome because they offered so much outside of combat. The combat was not amazing. Stop confusing well designed dialogs, world environments, stories and characters with some crappy turn based system. And forget this it was designed for GURPS. I have never even heard of GURPS before. Who cares. F1/2 would have been a classic if it used turn based or real time FPS mode like F3 or real time with pause.
No one is confusing anything as far as I can tell... But for some the components make the whole.
[just like your house would fall apart if all the nails suddenly vanished].
*:lol: It just hit me... Imagine if a dozen contractors tried to build a house without taking turns.

G.U.R.P.S.
http://www.sjgames.com/gurps/
http://en.wikipedia.org/wiki/GURPS
http://www.youtube.com/watch?v=dc6gvAzuipU&feature=channel_page

If you would have taken Oblivion and made it turn based - do you think it would be any better? No, because all of the other RPG elements were weak. The combat was fun though. But still it was an overall weak RPG. F3 is leaps and bounds above Oblivion when it comes to RPG elements.
Oblivion is designed for a different audience.
*FO3 was designed for the same audience.
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Arrogant SId
 
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Post » Tue May 25, 2010 3:46 am

Problem is, the turn-based fans don't get any turn-based games these days. 95% of all new releases are real-time (including strategy games)


Sidenote...
It's really sad they don't make games like Steel Panthers anymore (at least I haven't seen any).
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Devin Sluis
 
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Post » Tue May 25, 2010 1:02 pm

Anyway who sane enough would make a gurps based game now? Maybe this is one of the reasons why Interplay ultimiately failed, as the game didnt sell so good .

I recognize the fo3 game is not fallout 1/2, its a completely diferent game, no one is denying it. No one would made it again today. If you consider game mechanics as fundamental to a sequel, good, then its not fallout, so what? the name "FALLOUT 3" itself is a problem? Than make a mod to change the entrace screen "fallout 3" to something like "Sonic 7". What will not happen is another fallout the way you want.

Personally i think the older fo very boring and ugly. Fortunally for me Bethesda will make sequels of this good game called FO3.

I dont really matter for what came first really.

Sidenote: i played several pen-paper rpgs. Never gurps. I and several friends tried it, its ultimately very confusing and too much complex, too much useless things. When i used to play pen-and-paper i always favored story tellng rather then endless boring rules like "it done 30 or 31,5 damage to the 3th finger of the right foot?" "Oh i dont know, lets call dices again. ". I always prefered to conduce the playing to use the "less the best" of boring dice calls.
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Jacob Phillips
 
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Post » Tue May 25, 2010 10:46 am

I can agree with it. Considering that Fallout 1 was designed to the supernerds audience. Personally i never meet anyone with enough pacience or desire to play gurps. It was always rumored at high school that the uber nerds were playing it on dark basemants, but was just rumors.


Cool it down pal
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pinar
 
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Post » Tue May 25, 2010 4:52 am

Cool it down pal

But its true! When i used to play on table rpg, there was rumors of people playing gurps, but no one even cared to play, people usually hated it, some that tried to understand it (on my group) usually discarded it after. On local rpg store there was the "super nerd" guys, there is always one group of those people. I usually seen they with gurps books. Well nothing against really.
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Chloe :)
 
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Post » Tue May 25, 2010 11:25 am

To be honest, GURPS wasn't even all that great. I much preferred GDW's system. (Which was able to be implemented intact and without any changes in at least two videogames. Twilight:2000, which if you really want a good post-apocalyptic turn-based RPG really is the way to go.... And Space:1889 which was released in 1990 - 7 years before Fallout 1 - and was able to have a complete and un-altered ruleset and was completely real-time. Which I think pretty much crushes the argument that Fallout 1 was turn-based because it was too hard to do otherwise, considering other games were able to do it just fine 7 years earlier...)

EDIT - Oh, and I almost forgot, but I think there was a Traveller videogame somewhat earlier than that, which I think was also a completely faithful port of the ruleset. Can't remember the name of it, off-hand, though.
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Veronica Flores
 
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Post » Tue May 25, 2010 4:53 am

But its true! When i used to play on table rpg, there was rumors of people playing gurps, but no one even cared to play, people usually hated it, some that tried to understand it (on my group) usually discarded it after. On local rpg store there was the "super nerd" guys, there is always one group of those people. I usually seen they with gurps books. Well nothing against really.

This was the same thing with http://en.wikipedia.org/wiki/Neuromancer, my friends actually dared me to read it.
(Heh, but unbeknownst... I had had a blast reading http://www.sacred-texts.com/ring/two/index.htm, and had fun reading Gibson's work as well.)

To be honest, GURPS wasn't even all that great. I much preferred GDW's system.

We always preferred http://www.palladiumbooks.com/ actually, (even over AD&D).
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Lauren Denman
 
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Post » Tue May 25, 2010 6:10 pm

But its true! When i used to play on table rpg, there was rumors of people playing gurps, but no one even cared to play, people usually hated it, some that tried to understand it (on my group) usually discarded it after. On local rpg store there was the "super nerd" guys, there is always one group of those people. I usually seen they with gurps books. Well nothing against really.


Ok, I must confess, I never really tried GURPS, been more busy with D&D.
I was just a bit distracted with the word nerds and the equivalents like supernerds and ultranerds, hehe :lol: (no offense taken though)
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Marion Geneste
 
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Post » Tue May 25, 2010 8:59 am

Ok, I must confess, I never really tried GURPS, been more busy with D&D.
I was just a bit distracted with the word nerds and the equivalents like supernerds and ultranerds, hehe :lol: (no offense taken though)
Free ruleset! :)
http://www.sjgames.com/gurps/lite/

:( ~Should have edited my previous post :banghead:
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Stephy Beck
 
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Post » Tue May 25, 2010 10:11 am

The fact that neophyte twitch addicts demand real-time gameplay in every single title these days means that excellent (and in some cases, vastly superior) turn-based systems will never again see the light of day in a major title. Wah, I don't want to read anything. Wah, turn-based is too boring, I have to be squirting bullets everywhere at all times. Wah, it should only take .57 seconds for me to finish a combat scene. Wah, it's not as realistic when it's turn-based, even though in real-time systems my character can still soak up 40 bullets and not die. Wah, stop being old fashioned, you undead turn-based lovers.


You do realize you pretty much insulted everyone who posted here even Gizmo who likes both styles and has been purely stating that Fallout 3 should've been TB.

But none of that matters, since Bethesda can't be bothered to learn how to make games significantly different from what they've been doing for the past decade. Every Bethesda game apparently has to use the Gamebryo engine; those svcky dialogue trees where multiple NPCs share the same lines of text; first-person perspective (with a terrible third-person option) and real-time combat; and they won't make games any differently.


Well there is the old saying "if it ain't broke don't fix it." I do agree though that Bethesda stays to much in there comfort zone but I'm not talking TB style gameplay.

See, I don't see that. Maybe if you could expand on that?

What possibilities do real-time games offer than turn-based games wouldn't? Because I don't see as how that's true.

Yeah, even coming from the other side, I'm getting a little tired of the "tun-based is for smart people and real-time is for twitch addicts" implications. It's not really helping.

It's not a matter of limitations - it's about how you want to play your game. If anything, it has more to do with player skill vs character skill.

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Katy Hogben
 
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Post » Tue May 25, 2010 12:58 pm

TB argument because in the end it's really just personal preference.
I do agree that it is personal preference... but is it not preference for a series (like FO over TES ~except now FO is TES no?)
*and like Checkers over Backgammon... Othello over Go (or the other way around).

~Is it wrong to want the same system? Especially if the new system does not offer the same experience? ... that you wanted... in the sequel?
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A Dardzz
 
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Post » Tue May 25, 2010 4:43 pm

I do agree that it is personal preference... but is it not preference for a series (like FO over TES ~except now FO is TES no?)
*and like Checkers over Backgammon... Othello over Go (or the other way around).


Its preference over the series too. Lets consider : the older fallout is tb; the newer fallout is rt; and they are kind of diferent gamestyles.
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Kirsty Collins
 
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Post » Tue May 25, 2010 12:35 pm

Closed for post limit, but I would have had to lock it anyway for a little clean-up. :shakehead:

Edit: Meh, I did a clean-up anyway. And it can stay closed. :stare:
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Beat freak
 
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