Where's the innovation?

Post » Thu Nov 26, 2015 11:38 pm

well people assume we won麓t, but technically we never heard specifically that Fallout 4 won麓t have trancision loading screens, I do hope tho it麓s true, that be a sweet step up.

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JUan Martinez
 
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Post » Thu Nov 26, 2015 10:24 pm

They showed it in the trailer. Repeatedly.

I'm not saying they don't have loading screens ever, but there are clearly seamless interiors and exteriors.

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Leah
 
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Post » Thu Nov 26, 2015 1:32 pm


Given the engine and how difficult it would be to manage that I highly doubt it, even on a good rig there will still be loading screens.
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Jinx Sykes
 
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Post » Thu Nov 26, 2015 6:49 pm


Since we never see the character representing the pc does it Im still saying we have no clear proof, making a NPC move from interior to exterior is very different then moving the player.
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Jeffrey Lawson
 
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Post » Thu Nov 26, 2015 12:57 pm

Calling it right now:

"Here is the Fallout equivalent of Bunker Hill. See that tower? You can go on the very top of that."

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ILy- Forver
 
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Post » Thu Nov 26, 2015 9:44 pm

I heard that toilets weren't just for drinking out of anymore. Weird, right?

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Naazhe Perezz
 
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Post » Thu Nov 26, 2015 6:11 pm

maybe we will have vehicles we do have a garage after all going by trailer


We could also maybe have a working geck
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Bonnie Clyde
 
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Post » Fri Nov 27, 2015 5:10 am

We have no idea as of yet. Stay tuned for E3. The End.

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Jhenna lee Lizama
 
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Post » Thu Nov 26, 2015 11:58 pm

Well at least i have more information today than yesterday.

Thank you very much guys for your comments and opinions, hate the comparisons but a game called 7 days to die is buydable and destructible and looks good, and the procedural map seem endless, its a different game, just the "new" and small developers seems add more innovations to his new games than the big ones, Dont misunderstand me i love Fallout games just triyng to decide if buy the game when the sales start or wait for a reasonable price :cool:

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Chloe Lou
 
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Post » Thu Nov 26, 2015 3:00 pm

Whistle to make a water beggar come to you, so you wont have to move to get your karma higher again.

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James Hate
 
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Post » Thu Nov 26, 2015 2:05 pm

Rather, an assortment of carrier pigeons in inventory that can be sent to deliver water to the beggars so you wouldn't even need to find them to flip flop your bad karma. Of course the birds would return in your pocket automatically.

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Andrea Pratt
 
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Post » Thu Nov 26, 2015 7:33 pm

From looking at the trailer I'm pretty sure somebody has a dirigible(!)

Maybe that's how you fast travel. :angel:

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Charles Weber
 
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Post » Fri Nov 27, 2015 3:08 am

Faster loading screens would really be a nice change of pace.

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Taylah Haines
 
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Post » Fri Nov 27, 2015 1:04 am

I agree that the trailer gave me a Fallout 3-2 type of vibe instead of this a brand new Fallout from the ground up.

As far as innovations go I'm guessing we the player will be part android and have upgradeable and interchangeable rare parts that give us some "super power". Also I'm guessing animations will get a big upgrade as well.

Vehicles are going to be a thing, more than certain.

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LijLuva
 
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Post » Thu Nov 26, 2015 4:24 pm

procedial is nice and all but it feels kinda filler and bland, while a set but well crafted word can have more soul to it, to me procedial is like going to a burger place and a pre made world is like going to a resturant, nether is wrong to go to of course, but it be kinda borring if my local town only had burger places.

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Damned_Queen
 
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Post » Thu Nov 26, 2015 7:44 pm

There will be lots of innovation demonstrated on sunday....which will be axed at release with the all too common line:"due to problems with hardware available, xyz features did not make it. As to guarantee smooth running. Our innovations were (as always) too innovative. The world is not ready."

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Aman Bhattal
 
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Post » Thu Nov 26, 2015 8:44 pm

Or none at all. I would forgive any gfx skimping for that.

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Rude_Bitch_420
 
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Post » Thu Nov 26, 2015 8:41 pm

Sure remmus i also prefer a well crafted world, just was imagining the surroundings, a big Boston well crafted and the rest of the "world" or state composed by desert, generic ruins, devastated minor villages etc all generated by procedural mode and different every match... :twirl:

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Wane Peters
 
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Post » Fri Nov 27, 2015 2:12 am

I think new AI and new animations are essential. The AI in Rage was awesome and the character movement was on point. The movement in Skyrim and Fallout have always been a bit "off" and stiff. No very fluid at all. I hope they fix this so that battling enemies is a little more engaging and diverse.

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Dalton Greynolds
 
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Post » Thu Nov 26, 2015 9:17 pm

Ai must have. Playing a game of fallout 3. Snipped a mutant and took his head off. His buddy standing next to him didn't even react
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Ana Torrecilla Cabeza
 
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