well people assume we won麓t, but technically we never heard specifically that Fallout 4 won麓t have trancision loading screens, I do hope tho it麓s true, that be a sweet step up.
well people assume we won麓t, but technically we never heard specifically that Fallout 4 won麓t have trancision loading screens, I do hope tho it麓s true, that be a sweet step up.
They showed it in the trailer. Repeatedly.
I'm not saying they don't have loading screens ever, but there are clearly seamless interiors and exteriors.
Calling it right now:
"Here is the Fallout equivalent of Bunker Hill. See that tower? You can go on the very top of that."
I heard that toilets weren't just for drinking out of anymore. Weird, right?
We have no idea as of yet. Stay tuned for E3. The End.
Well at least i have more information today than yesterday.
Thank you very much guys for your comments and opinions, hate the comparisons but a game called 7 days to die is buydable and destructible and looks good, and the procedural map seem endless, its a different game, just the "new" and small developers seems add more innovations to his new games than the big ones, Dont misunderstand me i love Fallout games just triyng to decide if buy the game when the sales start or wait for a reasonable price
Whistle to make a water beggar come to you, so you wont have to move to get your karma higher again.
Rather, an assortment of carrier pigeons in inventory that can be sent to deliver water to the beggars so you wouldn't even need to find them to flip flop your bad karma. Of course the birds would return in your pocket automatically.
From looking at the trailer I'm pretty sure somebody has a dirigible(!)
Maybe that's how you fast travel.
Faster loading screens would really be a nice change of pace.
I agree that the trailer gave me a Fallout 3-2 type of vibe instead of this a brand new Fallout from the ground up.
As far as innovations go I'm guessing we the player will be part android and have upgradeable and interchangeable rare parts that give us some "super power". Also I'm guessing animations will get a big upgrade as well.
Vehicles are going to be a thing, more than certain.
procedial is nice and all but it feels kinda filler and bland, while a set but well crafted word can have more soul to it, to me procedial is like going to a burger place and a pre made world is like going to a resturant, nether is wrong to go to of course, but it be kinda borring if my local town only had burger places.
There will be lots of innovation demonstrated on sunday....which will be axed at release with the all too common line:"due to problems with hardware available, xyz features did not make it. As to guarantee smooth running. Our innovations were (as always) too innovative. The world is not ready."
Or none at all. I would forgive any gfx skimping for that.
Sure remmus i also prefer a well crafted world, just was imagining the surroundings, a big Boston well crafted and the rest of the "world" or state composed by desert, generic ruins, devastated minor villages etc all generated by procedural mode and different every match...
I think new AI and new animations are essential. The AI in Rage was awesome and the character movement was on point. The movement in Skyrim and Fallout have always been a bit "off" and stiff. No very fluid at all. I hope they fix this so that battling enemies is a little more engaging and diverse.