Will the GECK be released with the game?

Post » Thu Nov 26, 2015 10:42 pm

As we know the Creation Kit came out a few months after Skyrim. Do you think we'll see this happen with Fallout 4? Or can we expect a simultaneous release? Thoughts?
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Thu Nov 26, 2015 2:55 pm

I'm just hoping it won't show up with a monthly subscription fee.

User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Fri Nov 27, 2015 3:55 am

Don't give them ideas!

User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Thu Nov 26, 2015 1:16 pm

I wouldn't mind seeing it come out later and with a little bit more support for animators.

And this!

User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Thu Nov 26, 2015 6:26 pm

Morrowind's Construction Set was released with the game. They even released the art assets on a second disc. Oblivion's Construction Set was released before the game itself. So there is precedent for releasing the editor simultaneously.

I hope they release it soon after the game. I believe the delayed release of Skyrim's Creation Kit hurt the modding community.

User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Thu Nov 26, 2015 4:52 pm

Yeah, it did hurt alright.

TESVSnip *cough* TESVSnip.

User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Thu Nov 26, 2015 7:02 pm

That's quite possible with Bethesda's unhealthy obsession over paid mods. Just because it's gone now is by no means that Bethesda doesn't want to reimplement it in another way. Their statement released during the paid mod backlash is a crystal clear indicator of this.

User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Thu Nov 26, 2015 10:20 pm

I would be surprised if the GECK was released just like that after that whole paid mods idiocy.

"Sure, you can have it. Just pay for it, make mods and let us steal your mod ideas for the next game"

:glare:

User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Thu Nov 26, 2015 6:29 pm

i sure hope they'll do it morrowind style this time, ship it with the box... :-)

(ok that my morrowind edition was goty may have helped then ,-)

User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Thu Nov 26, 2015 6:18 pm

guess it at least won't be THAT bad this time, since i'm pretty positive that, if all else fails, ck for skyrim + tes5edir should at least get us somewhere

User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Thu Nov 26, 2015 10:37 pm

you mean that "obsession" they expressed when they - a major company - revised a major change in business model within 5 days for no other reason than the "community" going amok?

c'mon, quit it already... :-P

yeah, and i certainly hope they do find another way to slip it to the "community" that modders too are people for whom time passes and who need to eat.

User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Thu Nov 26, 2015 4:28 pm

it seems to have slipped past your attention that the general idea in the whole paid mod thing was about GIVING money to modders, not TAKE some from them...

User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Fri Nov 27, 2015 3:22 am

It will be released, but I'd be shocked if it came with the release of the game. I'm sure it will be a few weeks after before it comes out. I'd imagine they have to remove some higher level functions needed by the devs that effect things they don't want the modding community messing with, but I could be wrong in that assumption.

As to paid mods, while I fully expect them to attempt to facilitate that sort of thing at some point in the future, I doubt it will be tied to or effect the GECK itself or it's release.

User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Thu Nov 26, 2015 11:00 pm

Don′t see why they wouldn′t charge for modders to get access to the GECK. They pay for the game too, you know ;)

User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Thu Nov 26, 2015 7:41 pm

The problem is that the geck they use contains plugins to commercial programs, it might also contain source control stuff needed then an large number of people work on the game at once. They will add workshop integration. This has to be stripped, tested and it has to be packaged for installation. It mostly depend how much time they have.

Skyrim was an exception as they had to make the workshop integration, this can mostly be copied now.

Except some weeks at most.

User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Thu Nov 26, 2015 5:40 pm

Weird font thing you have going with the apostrophes.

I don't see any reason they would charge for the GECK. It would kill the modding community by drastically reducing the number of people who would be willing to take a crack at modding. The uproar would dwarf what we saw over paid mods a few weeks ago.

They want to encourage modding, not discourage it.

User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Thu Nov 26, 2015 7:28 pm

I doubt it will come out the same time as FO4, They want people to play the game for a bit before people start modding it. I personally wouldn't want to mess around with mods until I got to know the game fairly well any ways.

User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Thu Nov 26, 2015 2:52 pm

I imagine a delay while they remove the various third party licensed bits they use as well as lock off the ability to affect anything that's hardcoded into the exe, but since there isn't a engine change, it'll probably (hopefully) just be a couple of weeks. Maybe less.

User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Thu Nov 26, 2015 8:21 pm

how is something they tried to test out once and then completely abandoned when there was backlash for it (unjust and ill informed backlash, but backlash none the less) an obsession?

User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Thu Nov 26, 2015 5:14 pm

I would imagine it is a function of how many loose ends in the game that still have to be tied up.

User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Thu Nov 26, 2015 5:40 pm

it takes time to make a mod anyway (and it also helps having played the game at least a bit, just to get an idea what you're modding after all :-)

and folks who really got an urge certainly will figure out a way to do it in ck, tes5edit etc anyway (just likely worse)

User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Thu Nov 26, 2015 12:55 pm

If Skyrim is any indication they should know better and just realease it. People will mod the game regardless if the GECK is out or not. Skyrim had a lot of mods before the creation kit was out. There was even a strip club mod made without the kit. I assume Fallout 4 will be no different.

User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Thu Nov 26, 2015 11:40 pm

It might be, but mods depending on script extender might not be around for awhile.

It's going to depend on if FO4 supports 64 bit or not. If it's 64 bit FO4SE (script extender) probably won't be available for awhile as that will probably be built from the ground up.

Plus what's the rush?
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Fri Nov 27, 2015 5:08 am

The editor will come when the following conditions have been met:

1. The Editor has been made in fullest and tested (Devs often use more primitive tools to build their game during the Alpha phase, but this is not good enough for wise userbase)

2. It is integrated into all other related systems (like Steam Workshop)

3. All the documentation and tutorials are done

I doubt even Beth would be able to give a definitive answer this early in development so I don't see a point in speculations.

User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am


Return to Fallout 4