Are all the side-quests generic fetchkill quests?

Post » Fri Nov 27, 2015 2:42 am

I put almost 40 hours in this game,discovered more than 80% of the map and all i can say the content is sparse and every [censored] side quest is someone sending me to fetch something or kill tons of raiders or mutants.

What the [censored] happened in the quest department?

You rarely(very) find a side-quest that gives you multiple paths to solve it, because everything seems to be ,find me this,get me that,kill every raider/mutant in this building.There are no more quests like in Fallout 3 or New Vegas were

you get eliberate a tower for ghouls or find a diplomatic way to do it.There is nothing like destroying the Megatown or almost every side-quest in New Vegas that has multiple paths to solve them through intimidation/diplomatic ways or having to betray them.

And the dialogue is minimal,you rarely get know people or informations about the locations.Most of the dialogue bogs down to Yes/No,an excuse for npc to give you a generic quest.There are no more npc to talk about something else other than giving you a boring quest,what the hell happened?

Are people overlooking this part of the game? Did people forgot that the interactivity between MC and other Npcs are the main attraction of the Fallout franchise,not kill tonz of enemies for lotz.Do people want this game to become another shooter with light rpg elements like Rage/Borderlands?

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liz barnes
 
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Post » Fri Nov 27, 2015 12:10 am

this concerns me :( i've been holding off the main quest for the fear that it's the only interesting quest line in the game and i'll get bored once i'm done with it

i haven't done a lot of side quests myself though so i can't comment on whether this is true for me or not

hopefully future dlc's will bring interesting content though

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Angela
 
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Post » Thu Nov 26, 2015 7:10 pm

Yeah, I have been noticing this too. Very disappointing considering Fallout 3 had better quality side quests. Hell, Fallout 1 and 2 had great side quests that offered multiple branching paths, varied ways of acomplishing them, and real consquences.

Another recent release was Witcher 3 which side quests that were arguably as good as or in some cases even better than the Main quests.
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Campbell
 
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Post » Thu Nov 26, 2015 10:17 pm

Like I stated in another thread - Fallout 1 and 2 were about the setting and people living in it. Fallout 4 is about you, the only capable person, the person everyone dumps their problems too. And ultimately you shape the Wasteland In your image.

Its ridiculous
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Elle H
 
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Post » Fri Nov 27, 2015 3:31 am

That's why it feels weird,everyone you encounter says ''I got a problem,i need you to resolve it'' ,in the other fallout games you had to talk to people first to know more about the location,the important people in the settlements and maybe then they would give you a quest.

Here it feels like a generic mmo quest.You just speak with them about the quest and that's it,rarely you get something beside that from an npc.

They remind me of SWTOR mmo side quests (yet they are much better than this game)

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Jessie
 
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Post » Thu Nov 26, 2015 2:48 pm

It's ironic, really.

In Fallout 3's MQ, you go through a linear path, but in the side quests, you have choice.

In Fallout 4's MQ, you have choice, but in the side quests, you go through a linear path.

I highly expected to be able to talk down Bull in the Confident Man, but no, it was the Fallout equivalent of a draugr infested dungeon.

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Jeremy Kenney
 
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