That is very strange. I'm not sure why that would happen either. You are right about the magicka, I couldn't check magicka ratio like health, so it's based off of the http://www.uesp.net/wiki/Morrowind:Magicka (Intelligence) So if you have any magicka multipliers active or other mods affecting your magicka, the shader can behave strangely. I'll look into this, too, and see if I can't update this better. And also I'll be updating this mod with the improvements from my shader chain scripts when I have the time. (End-of-the-year school crunch! :read: ) AND whenever I fix the bugs in it.
And, congratulations!
Thanks.
proof of concept:
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/new%20UI/New-UI-1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/new%20UI/New-UI-2.jpg
Those above are concepts based on some screens of mine. I didn't have the shader or script to make it happen at that time. And on top of that my HDD died... And I have "I can't do what I did in a second attempt as good as my first time" curse.
I was working on the shader time to time, there were problems I had to solve. The overall system wasn't that hard to make. I thought replicating layer system as is would be enough. Real problems were dealing with different aspect ratios and resolutions, animating the transition, dealing with 3 different image files at the same time and their alphas in shaders...
It was
something to work on, it looked like fun. (not too hard but not so easy either) But I couldn't find the motivation until your work really. I went ahead and finished the shader, which was easier than I thought.(I was lucky, my assumptions all worked out OK)
In game:
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/new%20UI/New-UI-11.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/new%20UI/new-ui-33.jpg
(positions and colors are all alpha!)
I think it could be nice to add effects for fortify health and such. (glows and beats...)