Key Binding faulty

Post » Thu Nov 26, 2015 11:18 pm

As in previous other topic in this forum, I too have problems with the key bindings. I am left handed, so I use my left hand for the mouse and the right hand for the keyboard. I walk with the arrow keys and use the numpad and the sorrounding keys around the Enter Key for other stuff. Here, I came into three problems:

- Fallout doesn't differentiate between the NumPad Keys and the normal number keys, thus I am not allowed to remap the numpad keys, because the different weapon- and itemslots are hardcoded to 1-10. I normally reload with NumPad0 with my pinky, now I am constantly wasting Stimpaks because I am so used to this keybinding in EVERY game.

- I can reassign some, but not all buttons. And those are only relevant in the gameplay mode, in the pipboy or VATS mode, I am thrown back to the very unintuitive key bindings. I have to look up where those A and D keys are, instead of staying in the Immersion of just interacting.

- Some interactions are relatively coded to the "interact"-key, which I mapped to the "Enter" key, some are stupidly hardcoded to E. If I see a desk with some item on it, lets say a stimpak, I walk up to that desk, then press Enter to take the stimpak, and then have to look down to my keyboard to search the E button to take everything from the desk. It is so anti-intuitively!

Also, when in the PipBoy watching my inventory, the OnScreen tells me to press E to activate a clothing or weapon - but E doesnt do anything, I have to press Enter. So there, we have relative coding when I am told there would have been hardcoding!

Please change this! Give us free Keybinding of _ALL_ Keys and functions and differentiate between NumPad and normal Numbers. The way it is, I am constantly dragged out of the atmosphere by being forced to think about faulty key bindings and looking up keys I never ever use during gaming. This way, I cannot appreciate the beauty of the Wasteland at all!

And for the pricing of a premium AAA title, I would expect something this basic to be covered!

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Eilidh Brian
 
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Post » Thu Nov 26, 2015 11:03 pm

I agree. I use the 'home' keys. So instead of WASD, I use ESDF and with E being hard coded to interact, it makes some really weird issues.

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Alada Vaginah
 
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Post » Fri Nov 27, 2015 2:13 am

For something with this much polish and content not having such a basic functionality as full key rebinding is shameful.

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Nuno Castro
 
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Post » Fri Nov 27, 2015 3:53 am

I played some indie titles which hadn't any key rebinding. ANd for a 10€ - title that's annoying, but acceptable. But as I said, this is marketed as one of _THE_ major premium AAA titles. Amd they had the same issues with New Vegas. I can't believe they didn't improve ANYTHING in the past 6 Years about this issue.

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J.P loves
 
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Post » Fri Nov 27, 2015 3:32 am

The fact that all previous Bethesda games had full rebinding, I was surprised this one did not.

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Sandeep Khatkar
 
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Post » Thu Nov 26, 2015 7:01 pm

Skyrim had exactly the same problem at launch, and they patched it eventually. I don't know why devs never remember stuff like that for the next game, when they've acknowledged and fixed the problem in the previous game.

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Sami Blackburn
 
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Post » Thu Nov 26, 2015 9:14 pm


I stand corrected. The previous games were fine for my binding needs, but I never use the number pad.
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Ilona Neumann
 
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Post » Thu Nov 26, 2015 2:23 pm

This is the first Bethesda game I've ever bought as a pre-release, it's a huge let down. I won't make that mistake again, but I'm stuck until they fix the key binding problems. I'll probably try the auto hotkey solution, but we should not have to do that. This isn't some $15 game.

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xxLindsAffec
 
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Post » Fri Nov 27, 2015 5:52 am

I did the same and I totally agree with you.

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Charity Hughes
 
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Post » Thu Nov 26, 2015 4:10 pm

go back and look at Doom or Duke Nukem 3d from the 90s....you could rebind everything...

that was 1996!!!! and here we are in 2015 and you can't do anything.. it is mind boggling because there is a config file where all this is stored...why can't your interface just do what it should? For how limited rebinding is why did they even bother having an interface for it at all.

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Nicole Elocin
 
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Post » Thu Nov 26, 2015 8:42 pm

This. 100%. It makes building impossible unless you switch back to using WASD. It also makes looting incredibly difficult.

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Ana Torrecilla Cabeza
 
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