https://www.youtube.com/watch?v=jw1nIZ7Hbi8
Ghouls have definitely improved over their predecessors. What do you guys want to see next?
https://www.youtube.com/watch?v=jw1nIZ7Hbi8
Ghouls have definitely improved over their predecessors. What do you guys want to see next?
I've been wondering: Why is it that ghouls come in only TWO flavors? Either they are simply ghoul-afied humans, or else they are slathering mindless voracious human-eaters. (Ever see a feral ghoul attack anything other than a human?) Shouldn't there be a lengthy transition where they slowly devolve from sentient to mindless? Like slowly slipping into Altzheimers. Here, it's like one day a switch is flipped and the erudite scholar you were talking to yesterday wants to rip your face off today. Either/or, with nothing in between.
That's what I was thinking as well. Would be a lot interesting to see the backstory when they turn into ferals. I remember in Fallout 3 there was some holotape of a dude who was slowly going insane. When you meet him he's like some glowing ghoul.
Hey, which commands are the ones that spawn NPCs and creatures at your location? They still the same as F NV or we're they changed at all?
that was awesome, would love to see more with the ghouls, there combat tactics are just so fast and violent it makes for a great vid, that compound was a bit too bottlenecked though so somewhere a bit more open?
A mass zombie(Feral Ghoul) style DLC would be awesome. Massive groups of roaming Feral Ghouls start coming from somewhere and you have to figure out a way stop them from coming.
player.placeatme (base id) (quantity)
Same thing so that's good haha.
Thanks man! Would like to try an open area! I was looking for a bottleneck so that it could mimick a real scenario xD
Holy cow that'd be sick. If our settlements were attacked b mass ghouls would also be crazy cool.