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Post » Thu Nov 26, 2015 5:57 pm

Say one place you can buy is apartment sized with a bunch of other neighbors, super safe in a city. However it's expensive because lots of people are looking for a safe home.The alternative is a manor out in the wastes in the middle of no where, no protection from a city. There's the possibility of raider attacks or your enemy factions going to assault it. But it's dirt-cheap. This is where it gets interesting.

  • Those extra companions you have but can't have tagging along with you because of the limit? You can send them to your house where they'd live there and protect the property for you.
  • If they scout an enemy too fierce, they'll switch on a ham radio and if you're in the area "Emergency Attack Radio" will appear.
  • If they can't defend the house, they'll run away to you and a miniquest will appear: "Take Back The Homestead" where you regather your companions and any possible hired mercenaries and lead an assault to recapture your house.
  • You could also fortify your house with each passing in-game week (turret installation takes time) and make it into an impenetrable fortress for stronger hordes of enemies to try and attack while you are away.
  • The benefits of defeating your attackers? You loot them for all they have. Your companions pick clean what they have on them, clean their gear and keep it in a chest for you to collect

It opens the possibility up for multiple sidequests as well as repeating quests to profit and gain experience from.

  • "House-Sitters" This would be the opening quest once you buy the hosue. A company that makes its money from 'defending' people's properties charges an exorbitant amount of money. They're essentially scamming people by making problems, sort of like Orris the escort from Fallout New Vegas. There isn't really trouble, they just makes it seem like it. You, having only so much cash say "I'd prefer to have my house taken care of by my Companions" or "I'd rather take care of my own house myself" to which they walk away. Later, its revealed they're going to attack and kill you in order to resell the house and get someone else to buy it, then pay for their services. You defend your house successfully and scare them off until a later date.
  • "Revenge For The Homestead" You've been attacked by one raider group multiple times. When collecting what they had you find a note. Their leader is sending them to attack you in order to capture your house and belongings. You have to go after them, hunt them down and kill their leader or scare them off somehow in order for the attacks to stop.
    "Secure the Homestead" A caravan (or other similar traveler) notices that the path by your house has become safe, which is a faster route than their current route. The next time you go to your house, you find a note left for you requesting you to meet a caravaneer and secure a deal for allowing them to pass by your home unguarded. But in order to do that, you need to first make sure that any return attackers are dealt with. Once you've done that, each time they pass by your house they'll drop off a bit of profit as thanks, whether it is currency, ammunition, medical aid (stimpaks) based on what kind of caravan you get passing by.

This could just be one house out in the middle of no where, or there could be multiple locations to choose from, each customizable in their own way in the terms of defenses and overall appearance. For example, you could pay to get a sniper tower or a few sandbags from the local military to put on the roof so that way a sniper could look out and see incoming enemies to radio in for help.

This is just an idea I've thought about, inspired from a dream I had just last night. Please comment, share and tell me what you think. Give me some input! :smile:

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alyssa ALYSSA
 
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Post » Thu Nov 26, 2015 7:41 pm

This would be cool, They will probably have something like hearthfire for skyrim. So you can add different rooms and stuff.

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GEo LIme
 
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Post » Thu Nov 26, 2015 10:26 pm

What if instead of building new rooms and floors, the building is very decrepit, you start off with a couple of rooms: Bathroom, bedroom, living room.

There are doorways to other rooms but they are filled with debris and trash. Once you have a companion with you, the two of you can work to clear out each room, rebuild the ceilings and furniture (counter, stove is slightly intact we could say) and such. This would take several in-game hours, depending on the size of the room and how bad the condition is (we could say randomly generated for each save) and how much effort you put into it. For example, you don't buy caulking mold or the proper wooden beams, and later on you may have to redo the room which would take more time in order to add more, say restore the second floor above it.

Since Fallout seems to have a theme of restoration, recovery, and rebuilding it would be appropriate that you restore the house to its former glory with additions to fit the wasteland.

And with every room you expand, say you hit a milestone once you expand in a certain direction. You go three rooms deep and unlock a larger sleeping quarters for your companions, allowing more people to stay and watch the house as well as making more room to store your loot and look fancy. (because fallout logic dictates that we have infinite space in every container)

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Sabrina garzotto
 
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Post » Thu Nov 26, 2015 8:38 pm

While it would be cool I don't see bethesda putting that much detail into it, It would be a waste of resources that can be used in other gameplay aspects. That being said I would still love to see a hearthfire like dlc either in the base game or by an addon. I think they might have been hinting at that with the garge in the fo4 trailer, It's clearly the player home with

(Hopefully) Power armor customization. Bethesda is good at what they do so I guarantee whatever they make will be amazing.

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ijohnnny
 
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Post » Thu Nov 26, 2015 5:31 pm

To make it a DLC would satisfy me just as well to see a system like that. I'd really love to see something like this, as a minor add-on or possibly even a patch later on, or an unlock once you hit a certain in-game level.

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Everardo Montano
 
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Post » Fri Nov 27, 2015 2:53 am

I liked Bethesda's housing before Hearthfire. Hearthfire was way too long and repetitive to be fun and, because I'm a perfectionist, I had to complete each house. One of my least favourite gaming periods of my life. I sincerely hope we never get another Hearthfire and Bethesda works on other things.
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ONLY ME!!!!
 
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Post » Fri Nov 27, 2015 1:38 am

This takes me back to the "good 'ol days of Morrowind. :)

I'd happily have this in game.

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Quick Draw
 
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Post » Fri Nov 27, 2015 1:41 am



What do you think would make it less repetitive? I thought that adding a questline and an element of danger as well as an actual reason to enjoy going back to your home besides dropping off gear would keep it pretty fresh. Especially with the possible randomly generated opponents that could come your way and try and tear you up. It adds a level of danger and risk you have with owning the property. Of course. You could go the safe route and not have to worry about this by buying the apartment.
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Jade
 
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Post » Thu Nov 26, 2015 4:49 pm

Something similar to the http://pillarsofeternity.gamepedia.com/Caed_Nua in Pillars of Eternity would be cool.

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latrina
 
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Post » Thu Nov 26, 2015 11:59 pm

Bethesda has never really gone far enough in the home decor and style issues. I did like some of the homes in the Skyrim DLC, but it lack collection areas and display counters for the discerning collectors.

I never thought that Fallouts homes and safehouses were anything special. I would like to see that changed.

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Marie Maillos
 
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Post » Thu Nov 26, 2015 2:59 pm

Any such home I hope would have draw for high level characters too. Both skyrim and FONV suffered from a over abundance of homes with the same theme, a bunch of containers. The FO3 home and the DLC OWB home by virtue of giving the player one stop for medical care and other niceties kept me using them in every playthrough.
To that end, fancy customizations are nice until you start to gloss over them, but I'd be happier with a house having a medical station, garden, and a fast travel option that gets me there with a single load screen.
Since even the OWB house had a fast travel that still required a load screen to reach and another to go inside, a option to arrive directly inside would be much more appreciated than the option to change to wallpaper.
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Bitter End
 
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Post » Fri Nov 27, 2015 5:19 am


Getting iron; then getting more iron; then getting more iron; then searching the entire map for a type of wolf; then getting something obscure. It wasn't fun building the houses, it was just doing the same thing over and over again for a couple of months
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marie breen
 
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Post » Thu Nov 26, 2015 7:43 pm

I like a lot of this, but the turret idea just seems a bit too far out of Bethesda's realm. The caravan quests and companions defending the place ideas seem cool, I used to have two companions at each of my Hearthfire houses in skyrim for this very reason(steward and housecarls). I'd prefer if the house was just something really hard to get into like those small faction rest stops they had in nv. Like maybe it's a small bunker underground, and you need the code to enter.
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Jessica Phoenix
 
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Post » Fri Nov 27, 2015 12:52 am

I would prefer that this not be the focus, or even an option. The PC shouldn't have the luxury of time to buy an apartment, or decorate it. Fallout really should not be the [PA version] fantasy land that TES, BG, and PoE are... They should not have a home base to march out into the wild and discover adventure from. They should have a need to be somewhere, and the adventure gets in the way; and/or risks making them late.

In Fallout, the PC was desperate to find what would save their [real] world; with their family and friends in it.
In Fallout 2, the PC was desperate to find what would save their [real] world; with their family and friends in it.
In the FO:New Vegas spinoff, the PC was out to find to find a fugitive that shot them, and stole their charge.
In FO3, the PC was casually wandering around, and occasionally looked for their dad. :thumbsdown:

Does the PC in either of the first three seem like someone with the time to casually settle down and play house? [This was my thinking when I played these games.]
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Dominic Vaughan
 
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Post » Thu Nov 26, 2015 11:47 pm

I like everything but this idea below. Only because if you are in a safe city, no need for this at all, or even out in the wastes. Just my opinion. A system similar to what you are suggesting would be cool!

  • You could also fortify your house with each passing in-game week (turret installation takes time) and make it into an impenetrable fortress for stronger hordes of enemies to try and attack while you are away.
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brian adkins
 
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Post » Thu Nov 26, 2015 11:40 pm

No thank you. The random attacks in Skyrim were annoying enough. It gets old really quickly to have to constantly manage what should be your safe zone. It would be cool, firing off shots at raiders from your porch, watching your mines blow their legs off... the first time. But then it happens again and again and you have to keep returning because every two hours you're away something happens again.

If it were aligned with a scripted, one-time quest, I'd be down like a frown on a clown. But I see Bethesda using their radiant crap for this and making it too annoying to enjoy more than once.
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Alexandra Ryan
 
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Post » Thu Nov 26, 2015 9:15 pm

I would have said the same thing for a game like New Vegas but honestly, it depends on the urgency of the MQ. Up to now, all the games have had a somewhat sense of urgency that made setting up a permanent 'base of operations' pointless. But what if the MQ in Fo4 revolved around the PC acquiring a stronghold and gathering allies around that stronghold? I think it could work.

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Cagla Cali
 
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Post » Thu Nov 26, 2015 11:07 pm

Soooo... I was right nearly to a tee. For those of you who watched the E3 conference what they announced was basically all of the things that I was talking about. The features. Everything. Except for buying the property.
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Tikarma Vodicka-McPherson
 
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Post » Thu Nov 26, 2015 10:47 pm

Yes. Or, it could have been you had inside info..hahaha

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Jamie Lee
 
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Post » Thu Nov 26, 2015 3:16 pm

Yes, i'd go for it

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Je suis
 
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Post » Thu Nov 26, 2015 7:13 pm

I think this is their answer to mods on consoles. We'll have to wait and see if there's anything else.

With Doom and Fallout 4, Bethesda is all about community created content of sure.
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abi
 
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Post » Thu Nov 26, 2015 9:56 pm

This sounds plausible; and in that respect isn't so bad.

*But I hope that those who wondered, and commented that people were judging a game that isn't even out yet... now understand. :(
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Emily Jeffs
 
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