Mage & combat type of character

Post » Wed May 26, 2010 5:14 am

Hi everyone, I'm pretty new here. I have been looking a little at the character thread,, it was helpful, but I made some adjustments to my own needs for the type of character I'm creating. Basically I want feedback/suggestions for a Melee and Magic type of character :)
I am also wondering if there is a lot of Heavy Armor that boosts magical attributes, I have never really thought about it when I played on my other characters(mostly stealthy kind)..

Anyway here is what I have got so far, I'm open to suggestions on what I might want to change:

Race: Nord? Dark Elf? Breton? something else? (No clue which to pick)

Combat

The Mage(birthsign)

Int/Willpower and Str

1. Heavy Armor
2. Block
3. Blunt
4. Armorer (so I don't need to visit shop for repairs often)
5. Alchemy (health potions, poisons etc)
6. Destruction (no need to explain)
7. Mysticism (soul trap should be nice)
(8. to level security without any skill point boost)

Then to get skeleton key for Security boost @ LVL 10

Thanks in advance :)
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Lou
 
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Post » Wed May 26, 2010 1:56 am

I would swap Alchemy out for Illusion or Conjuration, as Alchemy not only levels too fast, but is a cumbersome thing to do, picking plants, making them into potions, selling them.. Not that it's a bad thing, I personally love it, but some people find it annoying, plus Illusion and Conjuration are very useful.

I also would've switched blunt for blade, but that's a personal preference, and has little bearing, statistically. Blade is a little faster than blunt, and blunt is a little stronger, that's about it.

Favored should be Intelligence and Strength. Endurance is very important though, make sure to increase it upon levelling.

Race could be anything at all, ofcourse, but I would go with Breton, as they're the easiest to play, and the safest, High Elves are better, but a little harder.

Argonians and Dark Elves are excellent hybrids, both are evenly matched, as both have great benefits.
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CYCO JO-NATE
 
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Post » Tue May 25, 2010 11:56 pm

I would swap Alchemy out for Illusion or Conjuration, as Alchemy not only levels too fast, but is a cumbersome thing to do, picking plants, making them into potions, selling them.. Not that it's a bad thing, I personally love it, but some people find it annoying, plus Illusion and Conjuration are very useful.

I also would've switched blunt for blade, but that's a personal preference, and has little bearing, statistically. Blade is a little faster than blunt, and blunt is a little stronger, that's about it.

Favored should be Intelligence and Strength. Endurance is very important though, make sure to increase it upon levelling.

Race could be anything at all, ofcourse, but I would go with Breton, as they're the easiest to play, and the safest, High Elves are better, but a little harder.

Argonians and Dark Elves are excellent hybrids, both are evenly matched, as both have great benefits.

Thanks for the advice, I think you are right about changing Alchemy to Conjuration instead. I'm still considering what race to pick, though...

Just wondering,, would it become a problem to have as many skills as 9? (becoming too inefficent character, spreading points too thin?)

1. Heavy Armor
2. Block
3. Blunt
4. Armorer (so I don't need to visit shop for repairs often)
5. Conjuration
6. Destruction (no need to explain)
7. Mysticism (soul trap should be nice)
Without major benefit:
(8. Security)
(9. Alchemy)

Edit: High Elf look great.. stats look good except for low str(30), and also +10 destruction and +10 mysticism is massive.
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Killer McCracken
 
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Post » Tue May 25, 2010 6:30 pm

Thanks for the advice, I think you are right about changing Alchemy to Conjuration instead. I'm still considering what race to pick, though...

Just wondering,, would it become a problem to have as many skills as 9? (becoming too inefficent character, spreading points too thin?)

1. Heavy Armor
2. Block
3. Blunt
4. Armorer (so I don't need to visit shop for repairs often)
5. Conjuration
6. Destruction (no need to explain)
7. Mysticism (soul trap should be nice)
Without major benefit:
(8. Security)
(9. Alchemy)

Edit: High Elf look great.. stats look good except for low str(30), and also +10 destruction and +10 mysticism is massive.


It's actually a good idea to use your minor skills, and it's possible (and desirable) to perfect them if possible. Leveling your minor skills will improve their associated attributes when you level up. For that reason, I don't suggest having all of Heavy Armor, Block, and Armorer as major skills, because it means that your character will level Endurance poorly. I'd put one of the three in the minors, and level it by using it.
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Tamara Primo
 
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Post » Wed May 26, 2010 5:57 am

It's actually a good idea to use your minor skills, and it's possible (and desirable) to perfect them if possible. Leveling your minor skills will improve their associated attributes when you level up. For that reason, I don't suggest having all of Heavy Armor, Block, and Armorer as major skills, because it means that your character will level Endurance poorly. I'd put one of the three in the minors, and level it by using it.


Really good point. I should probably drop armorer to minor..
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Honey Suckle
 
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Post » Tue May 25, 2010 8:17 pm

Really good point. I should probably drop armorer to minor..


Yes, that's what I'd do. My characters usually take the broken armor from bandits who've met with unfortunate ends, and repair it before selling it, to get better prices, of course... :wink_smile:
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Daramis McGee
 
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Post » Wed May 26, 2010 2:29 am

With regards to race, I would say Altmer, I played a similar character a while ago and it was good fun. I would also suggest taking restoration or alteration as a major, to give you a defensive magic skill. Though you should probably increase both really, as they are both immensely useful.
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Chloe Yarnall
 
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Post » Wed May 26, 2010 3:12 am

If you're into efficent leveling and plan on being a mage, contary to Assassins advice, I would personally keep alchemy and leave conjuration as a minor..
As I find that conjuration you need to be high level as a mage, alchemy stays the same unless you pick up ingrediants and use them.

So as a non E - leveler as note I never use it , that would be my view.
Also to E level keep heavy armour as a minor tag light as a major instead, and change some spell skills for weapon ones.
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Daniel Brown
 
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Post » Wed May 26, 2010 2:01 am


Race: Nord? Dark Elf? Breton? something else? (No clue which to pick)



Go with Breton. IMO they're the best race for that type of character, they get a bonus to Magicka yet aren't physically weak like a High Elf. And take a look at the default Spellsword class. You might find that works well for you, instead of twisting your brain trying for a custom class. The only character I ever play in the game is a Breton Spellsword and I find it works very well. Sorcerer is another stock class that combines melee and magic that you might like.
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bimsy
 
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Post » Tue May 25, 2010 6:18 pm

Okay, so this might seem really crazy, but I decided to try a experiment and chose Orc as race and then Apprentice birthsign(100pts magica, 100% weakness to magic) to overcome the low base intelligence weakness of the race.
I figured I might get equipment to deal with the weakness to magic disadvantage, Orc also have a 25% resistance to Magic I believe(so that should help things).
Another disadvantage is of course that I wont get bonus skill points to magical skills, but I can probably live with that.

This is the final character:

Orc(race)

Magic(spec)

Apprentice(birthsign)

Int & str

7 major skills:
1. Blunt
2. Block
3. Heavy Armor
4. Security
5. Destruction
6. Conjuration
7. Mysticism
(8. Alchemy) (minor)
(9. Armorer) (minor)

I considered taking Illusion or something instead of Security, but I don't think I would have used it much(invisibility is pretty neat, but I can do without).
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chirsty aggas
 
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Post » Wed May 26, 2010 12:23 am

Apprentice is a really poor choice for this kind of character. it's a lot, lot, lot easier to use enchantments (and alchemy) to build/restore your magicka pool than it is to make up for the horrible weakness to magic. Orc is a good race choice, but Apprentice is awful. Not so much for the elemental spell weakness but because you'll be very suscepible to disabling spells, like Silence, Paralyze and even Burden.

An orc with Mage sign has plenty of magicka to start with and no disadvantages.

Mara
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Mistress trades Melissa
 
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Post » Tue May 25, 2010 10:51 pm

Apprentice is a really poor choice for this kind of character. it's a lot, lot, lot easier to use enchantments (and alchemy) to build/restore your magicka pool than it is to make up for the horrible weakness to magic. Orc is a good race choice, but Apprentice is awful. Not so much for the elemental spell weakness but because you'll be very suscepible to disabling spells, like Silence, Paralyze and even Burden.

An orc with Mage sign has plenty of magicka to start with and no disadvantages.

Mara


Ramara is right, Burden, silence and paralysis the worse effects to suffer from, and very common enemy spells.
Silence and paralyze are enough to make me want to complain when effected by a group spamming them, but their part of the game imo..

Burden on the other hand, is only of use to npc's and is gnarly in the worst way, its pretty much saying heres the loot carry up to your wieght allowence.
Oh wait now we can put a two hander with ranged backup, give him a burden effect weapon, and watch you get frustrated, and not allow you to do the same back.
So avoid making this effect and others worse as Ramara put nicely.
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W E I R D
 
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Post » Tue May 25, 2010 5:22 pm

Ramara is right, Burden, silence and paralysis the worse effects to suffer from, and very common enemy spells.
Silence and paralyze are enough to make me want to complain when effected by a group spamming them, but their part of the game imo..

Burden on the other hand, is only of use to npc's and is gnarly in the worst way, its pretty much saying heres the loot carry up to your wieght allowence.
Oh wait now we can put a two hander with ranged backup, give him a burden effect weapon, and watch you get frustrated, and not allow you to do the same back.
So avoid making this effect and others worse as Ramara put nicely.


Hm. I didn't consider other effects than damage. I'll select Mage birthsign instead then, it isn't really difficult to raise intelligence anyways I noticed(alchemy gives huge boost easily)
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Sarah Bishop
 
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Post » Tue May 25, 2010 7:58 pm

I agree that burden is only useful for NPCs to use against you. I actually like that though. The poor NPCs are so dumb that they need all the help they can get. My character sees her world as the pink glows of her foes as she hides and strikes from the shadows. Are any of the NPCs smart enough to cast a simple detect life spell to find her? Noooo. Lol. If she gets silenced, she dispels it with a potion. When she silences an enemy mage, are they smart enough to dispel it? Noooo. When she shoots one of three bandits in a group from very long range, are the other two smart enough to search for her? Noooo - they think rats put an arrow in the chest of their friend. Poor NPCs - they deserve any help they can get. :lmao:
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lauren cleaves
 
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Post » Tue May 25, 2010 5:33 pm

I agree that burden is only useful for NPCs to use against you. I actually like that though. The poor NPCs are so dumb that they need all the help they can get. My character sees her world as the pink glows of her foes as she hides and strikes from the shadows. Are any of the NPCs smart enough to cast a simple detect life spell to find her? Noooo. Lol. If she gets silenced, she dispels it with a potion. When she silences an enemy mage, are they smart enough to dispel it? Noooo. When she shoots one of three bandits in a group from very long range, are the other two smart enough to search for her? Noooo - they think rats put an arrow in the chest of their friend. Poor NPCs - they deserve any help they can get. :lmao:



Lol when you and buffy put it that way :) .
The first thing I did when trying out L.A.M.E was to find that annoying, stalker enchanter and cast burden, while my character and I shouted..
"yeah its not fun for you now is it hah, mister I can burden and you can't !!!
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e.Double
 
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Post » Tue May 25, 2010 10:08 pm

Using the base settings the game gives you, an Altmer/Mage/Atronach pushes the magic ability the farthest, and Orc/Warrior/Warrior pushes the combat ability the best.
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Benjamin Holz
 
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